You're aware you can get those numbers solo, and that ultimately they don't tell me much right? How do they tell you those players were in premades?
Just use a job with heavy, easy splash application like, gasp, DRG, SMN, SCH or AST. I've seen solo players going over 4M damage a game.
Huh, I don't know. Same team, stacked job, all sticking so close to each other the whole match they might as well be holding hands, diving together at once, retreating together at once, in-sync skill usage, all appearing together multiple matches in a row... I guess it's a mystery... /s
The ultimate point isn't about premades; I did say they weren't the root issue. It's the fact that a healer can top the damage chart in the first place.
You sure do give a lot of "just do this, just do that" perfect scenario responses to things, even after claiming you don't like when people do.
Lol I've heard of SMN stacking, DRG stacking, SCH stacking, and DRK stacking. When did AST stacking become a thing? xD
Seems as though folks in your data center don't operate by the "let them fight" rule. o.oYou're aware you can get those numbers solo, and that ultimately they don't tell me much right? How do they tell you those players were in premades?
Just use a job with heavy, easy splash application like, gasp, DRG, SMN, SCH or AST. I've seen solo players going over 4M damage a game.
AST can put out some serious AOE burst damage with gravity II + doublecast gravity II (16,000 potency) every 15 seconds, and macrocosmos (12,000 potency) every 30 seconds. And then bump up those numbers with their card play and LB damage buffs.
Sounds more like wishful thinking and jumping to conclusions to me but whatever comforts you I guess. Either way, even if they were in a premade, those numbers are pretty mediocre overall compared to what can even be achieved solo, so I'm not sure chief.Huh, I don't know. Same team, stacked job, all sticking so close to each other the whole match they might as well be holding hands, diving together at once, retreating together at once, in-sync skill usage, all appearing together multiple matches in a row... I guess it's a mystery... /s
Let me rephrase then: remove the "just do", and replace by "those jobs can easily reach those numbers solo".
In a relatively role agnostic pvp model, this comment puzzles me the most.
Last edited by Valence; 10-07-2023 at 06:20 AM.
Yeah I haven't heard the let them fight a lot, even though it can happen. People learn over time.
Also AST has a pretty nasty and easy large AoE wide burst under LB actually.
I can't believe these guys, playing together in team based mode in an MMO.Huh, I don't know. Same team, stacked job, all sticking so close to each other the whole match they might as well be holding hands, diving together at once, retreating together at once, in-sync skill usage, all appearing together multiple matches in a row... I guess it's a mystery... /s
The nerve of some people.
It is indeed a "team-based mode" where the team consists of 24 players. It seems rather sad to me that people construct 4-person premades to inflate their personal stats. Just because the exploit is permissible doesn't stop it being an exploit.
The point I've been making for the past 3-4 posts has never been about being able to make number go up solo or in a group. It was about pre-mades, among many things, shining a light on Frontlines baked-in issues and that said issues should be resolved. I just don't really know what to tell you if you don't want to get that.
Though, honestly, I don't believe these issues even can be resolved without some pretty massive changes to FL's core design, and I don't have any reason to believe the dev team is willing to bother, let alone acknowledge them.
I see you're having this issue as well. Try going back and reading the rest of the thread leading up to this, it might clear up your confusion.
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