Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 105
  1. #11
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I’m definitely worried if they actually decide to respond to the “we want more damage options” feedback it’s going to amount to one of

    -2 minute CD nuke which now makes the entirety of your optimisation fishing for crits on it
    -3rd charge of phlegma/2nd charge of assize with slight CD reduction so you can press it maybe twice more per raid
    -2nd different phlegma/assize also as restrictive as the original phlegma/assize that will just run into the problem of point 2
    (8)

  2. #12
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    882
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    Good to see that healers know what they want. This way Yoship will do the exact opposite. "Not much we could do".

    On the rare chance that a dev stands up to him and push him to give us actual gameplay, I'd like to see gameplay interactions like in pvp.
    (1)

  3. #13
    Player
    Icecylee's Avatar
    Join Date
    Mar 2011
    Posts
    206
    Character
    Rieanna Cohen
    World
    Excalibur
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Renathras View Post
    Honestly, the biggest surprise to me is that people would rather see more damage buttons on WHM than...utility or party mitigation. I get some people want to be damage dealers, but that's an abject no brainer to me since it's WHM's biggest failing right now, especially compared to AST (which is a foot in barrier healer already) and how SCH/SGE parties are entirely viable since they have ample healing without even needing a WHM or AST.
    The long and short of it is that "more mit" might make my life slightly easier but only to a relevant degree for a couple of weeks in savage or ultimates (which I am not doing anyway because I do not like how they're designed) and be nearly worthless unless i am solo healing a clownparty in casual content (and even then only maybe, but i guess if you're babysitting a party at 4+ stacks it could be useful). More DPS buttons and some semblance of a rotation would make me a less bored everywhere, tho.
    (18)

  4. #14
    Player
    Niroken's Avatar
    Join Date
    Sep 2013
    Posts
    411
    Character
    Nanaki Naki
    World
    Famfrit
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Renathras View Post
    Honestly, the biggest surprise to me is that people would rather see more damage buttons on WHM than...utility or party mitigation. I get some people want to be damage dealers, but that's an abject no brainer to me since it's WHM's biggest failing right now, especially compared to AST (which is a foot in barrier healer already) and how SCH/SGE parties are entirely viable since they have ample healing without even needing a WHM or AST.
    IMO all healers need less mitigation rather then more if they want to encourage active healing.
    (2)

  5. #15
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Niroken View Post
    IMO all healers need less mitigation rather then more if they want to encourage active healing.
    I think the reverse, healers need to take back the DPS mitigation and actually make the core of the class
    Miring the shield healer and still excessively relying on the DPS to press addle when they press it once every 9 pulls feels like absolute garbage
    (12)

  6. #16
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    My concern with SE, and how they interpret data/feedback/etc, is that if they hear the calls for 'more damage buttons' and actually follow through on it, they go with something horrendously 2min-meta inspired. Like, 'you now have a new damage button on WHM: a 2min CD Afflatus Purgation, it does damage in a line and has zero interactivity with the kit, just press it in buffs'. Because that does technically fulfill 'more damage buttons' but it's probably the worst possible implementation, because it doesn't address the 'WHY' of 'we want more damage buttons': that pressing one button (Glare/Broil/Dosis/The other one) 11 times in a row does not really feel like good 'gameplay' to some players
    "Instructions Unclear: Every use of Afflatus Misery triggers "Purgation Ready" and your Misery button changes to Afflatus Purgation for the next use"?

    I could see that. Honestly, I wouldn't mind that, since I like Purgation's animation, but yeah, I could see that not being the solution you pine for.

    To me, I think of a healer's job as healing and shielding allies. So it seems a no brianer to me for WHM to have Protect/Shell. The reason it was removed was the former incarnation was a "set and forget" cast at the start of encounters (and every 30 mins after or when reviving someone), but that was before the era of stuff like Temperance or Holos or Kerochole. Sure, Soil existed, but was MUUUUCH smaller and debatably less effective. Now that we have this pattern of "short duration party mitigation on a 60/90/120 sec CD", it really should come back. Were I to name the most iconic White Mage spells in FF games, they would be Holy, Cure-line, and Protect/Shell. And Raise, I suppose. Across all FF games with a White Mage, they always have those spells, and have from the start with FF1.

    I sometimes think that some people view the game too mechanically - even I'm bad about this sometimes - but when looking at new abilities and thinking "slot into heal plan", it just seems so...sterile and passionless, somehow.
    (1)

  7. #17
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I like whenever I get to use status ailments like Repose because that's a big part of FF support casters that's not really around anymore either.

    A shame too, cuz I liked the occasional stuff early on like Heavy+Disease on the Dreadknight or Disease/Binding Renaud in t7. Hey, SCH could even blind bosses below raid and extremes allowing your tank to dodge sometimes, now that I think about it, compounding with Featherfoot for WAR.

    Last time I got to have fun with Repose was in 5.2's dungeon when you could interrupt the channelers' summons and the bastards hotfixed it. They hotfixed the fun I was having. In a 4 man dungeon.

    It's still fun to use when your group doesn't have a tank, I guess.
    (7)
    Last edited by Post; 10-06-2023 at 05:24 AM.

  8. #18
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by Post View Post
    I like whenever I get to use status ailments like Repose because that's a big part of FF support casters that's not really around anymore either.

    A shame too, cuz I liked the occasional stuff early on like Heavy+Disease on the Dreadknight or Disease/Binding Renaud in t7. Hey, SCH could even blind bosses below raid and extremes allowing your tank to dodge sometimes, now that I think about it, compounding with Featherfoot for WAR.

    Last time I got to have fun with Repose was in 5.2's dungeon when you could interrupt the channelers' summons and the bastards hotfixed it. They hotfixed the fun I was having. In a 4 man dungeon.

    It's still fun to use when your group doesn't have a tank, I guess.
    Doesn't really help that Repose is already a watered down version of Sleep. Literally the only time I used Sleep outside of guildhests was the first pulls of Prae to save a tank being sacrificed to Zodiark in the teleport boss.... before it was redesigned, so it's even more useless now...
    (5)

  9. #19
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    A thought did occur to me, though I'm not sure how relevant it would be (given the options, I'm not sure how it would be represented), but there's no "less/the same amount of attack spells" option. Meaning we have no idea if there are people out there that DON'T want new attack spells, nor how many there might be, as there's no such option for them to select.

    We can't assume that's the intention behind people that didn't pick new attacks as an option (though for the record, at this time, 10/65 or 15% of WHMs, 9/69 or 13% of SCHs, 19/52 or 37% of ASTs, and 5/55 or 9% of SGEs did NOT ask for a new attack action, at least not directly), so we don't really have a way to reflect that in this survey.

    It can also be noted that some people might take "new attack actions" to be things like Glare IV. Yes, "upgrades to existing actions" is there, but that could read like Cure IV as well as Glare IV, so some people might not have parsed it that narrowly. Granted, we also don't have many responses. The most of the healers is SCH at 69.

    That's only about 1/3rd of what the last survey got...

    Granted, it's partly the situation - this being about the Media Tour and new things being added and all - but for future surveys, it might be worth considering the "none of the above" or "less" type answers.
    (0)

  10. #20
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    The percentage of players that do not want to see XYZ would be the inverse values. So for scholar currently, that would be 13% who are uninterested in seeing new attacks. You could argue that not all of those players may directly oppose new attacks, but simply are indifferent to them, but you can say that the amount of scholar voters who do not want to see new attacks is 13% or less.

    The point of the survey was about seeing what people want to see from the media tour. I wasn't trying to prove how many people want this or that. Just to see what people are interested in from their job. "Upgrades to existing actions" was meant to be for either new actions that replace old actions, or traits that add new interactions with certain actions. But again, we can look at the write-in answers to gather more information. Some written answers from scholar:

    - "A return to the DoT Mage/Plague Doctor/Tactician feel the Job had pre-SHB, as well as a complete rework of both the AF Gauge and the Fey Gauge, as well as making both Eos and Selene distinct and both useful."

    - "Add Miasma and make it replace Ruin 2 as an instant cast spell but with a DoT, so it's still used for movement but also for the DoT. Add Bane from old SMN to spread DoTs, and replace Energy Drain with Fester or Painflare that does increased damage if the target has the 2 DoTs on it. Do something else with the Faerie gauge, using it for 1 ability is boring. Add pixie and Feo Ul glams for the fairy. Make Adloquium instant cast outside of combat."

    - "More damage buttons even if they won't return SCH's DoTs, I'm so sick of mashing Broil and only Broil to the point I would sincerely play a HW or SB era "classic server" over the current iteration."

    - "Expedient was nice, but Scholar doesn't feel the same since it was gutted in Shadowbringers. After they said they didn't know what to do with Scholar for Endwalker, I'm hoping with a fresh start that goes back to having a more offensive gameplay style with more emphasis on making choices with your resources. Aetherflow could use a facelift, and the Fairy Gauge needs to be reimagined. It's only used for Aetherpact and Aetherpact is such an inconsequential healing tool. Please, for the love of all things good and holy, give Scholar some DPS spells!"

    - "Pet management and another DoT. I don't want to see Broil spam again."

    - "More DPS actions -- namely DoTs, ability to spread DoTs (bane/PvP deployment tactics), more tactical gameplay, quickened aetherflow to incentivize more choices, Fey Gauge has more actions than just Fey Union because it can feel redundant at times. Remove the "Must be in combat" restriction to use aetherflow. Just give SCH 3 aetherflow at the start of the duty like SGE. Why make it needlessly complicated and unable to use skills outside of combat?"

    - "SCH, the same as all other healers, needs more DPS actions, but also needs more actions that utilize the fae gauge, since right now it's useless."
    (14)

Page 2 of 11 FirstFirst 1 2 3 4 ... LastLast