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  1. #31
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
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    Limsa Lominsa
    Posts
    2,193
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by DamianFatale View Post
    Snip.
    The class system may be a relic, but it’s a relic that the story and gameplay is based on and you want to erode the base of the game away just for something shiny that has a couple hours of story quests at best and a job with just 20 levels?

    It’s unfortunate the way the old class system works and I don’t disagree that it is constricting and robs us of classics like nature magic and the thief job, but the game is stuck with it unless they do a complete overhaul since the stories and mechanics of the ARR jobs depend on it.


    But geomancer would make no sense from a story perspective since part of the plot of its existing story only happens because of the fact that it has no job stone and a whole aspect of its power (stars) isn’t even rediscovered until the Stormblood AST quests, so those at least would need a complete rewrite. It is introduced to us as being a far-eastern form of 2 existing magical arts to the point where its magic is fully compatible with AST and they can pull from the same source of aether and do much of the same things.

    I don’t understand your point with the other job comparisons either. There’s only so many weapons in the world which is reflected in the fact that they’re kinda scraping at the bottom of the barrel for melee/ranged physical job weapon ideas and needing to get more creative, but at least those jobs you mentioned use them in completely different ways. Magic is the power of the imagination made into reality and can be absolutely anything at all but you just want us to have a job that reuses the exact same spells that CNJ already has.

    They’ve already said that we can expect more unique jobs that aren’t connected to the existing list of past FF jobs so they’re definitely not tied to it and I don’t see the need to rewrite existing job quests or chop away at the base of the game in order to plunder CNJ’s spell list. That is way more effort on the dev’s part than I’m sure they’re willing to spend on just 1 job out of what will soon be 22.
    (2)

  2. #32
    Player
    Khryseis_Astra's Avatar
    Join Date
    Dec 2019
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    1,579
    Character
    Khryseis Astra
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    I wouldn’t say Geomancer could never happen, just that the game has established them through the lore in this world as a healer class, so that probably won’t be the new caster we’re getting in 7.0. Sure they can do whatever they want and slap a label on it, but I don’t see them going back and changing that storyline to do it.

    I’ve never played a Green Mage… I think it could be interesting, though as others have said it probably won’t be exactly like the Green Mage from other games. I could see an elemental twist, ala Eureka. lol But I do think it’s likely Krile will take on whatever the new caster role is, because they said she was going to have a bigger role going forward.
    (1)

  3. #33
    Player
    Tort_1996's Avatar
    Join Date
    Jul 2023
    Posts
    18
    Character
    Victoria Evergleam
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MikkoAkure View Post
    you just want us to have a job that reuses the exact same spells that CNJ already has.
    Not arguing for or against geonancer, but i have to interject and say that this kinda unfair statement to make considering that most of the "magic" classes draw either from astral and umbral magic, so there going to be overlap unless the caster is really unique. Red mage uses both astral and umbral but are called "ver" spells, and i believe in past ff game geomancer had there own named spells.
    (2)

  4. #34
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kaliesto View Post
    Ah I see, cool.

    Narrows it down.
    This was revealed during NA fanfest
    (0)

  5. #35
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
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    Limsa Lominsa
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    2,193
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Tort_1996 View Post
    Not arguing for or against geonancer, but i have to interject and say that this kinda unfair statement to make considering that most of the "magic" classes draw either from astral and umbral magic, so there going to be overlap unless the caster is really unique. Red mage uses both astral and umbral but are called "ver" spells, and i believe in past ff game geomancer had there own named spells.
    Red Mage isn’t switching between Astral and Umbral like Black Mage is though. It’s explicitly stated to be switching between White Magic and Black Magic and its gauges are named as White and Black Mana. Aero and Stone are even called “White Magic” here. RDM has a whole reason to use the same spells because the discipline was created from both Black Mages and White Mages together.

    BLM is the only job that has Astral and Umbral phases and it switches between both, it’s not just one and that’s the main mechanic of its whole job. SMN, WHM, SCH, SGE, RDM, AST, and BLU if you actually want to include that one have nothing to do with polarities. Each element has 2 polarities and the lore book describes Astral Fire for example as exhibiting high volatility and Umbral Fire as dryness. That said, on the chart of elements and per 1.0 mechanics, we have Fire, Wind, and Lightning as skewing towards Astral while Water, Ice, and Stone skew towards Umbral. By that strict definition, RDM would have 3 of its 4 bread and butter spells as “Astral” and be unbalanced.

    If by “Astral and Umbral” you’re trying to refer to magic using the 6 elements, then I sure hope we have a job that doesn’t necessarily sling fire spells and that it’s something more creative. We already have those.
    (1)
    Last edited by MikkoAkure; 10-05-2023 at 11:23 PM.

  6. #36
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    702
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I feel like the Geomancer crowd predicts Geomancer EVERY expansion anymore until it finally happens.
    (5)
    99.99% chance probably a Titanman alt

  7. #37
    Player
    Tort_1996's Avatar
    Join Date
    Jul 2023
    Posts
    18
    Character
    Victoria Evergleam
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by MikkoAkure View Post
    Red Mage isn’t switching between Astral and Umbral like Black Mage is though. It’s explicitly stated to be switching between White Magic and Black Magic and its gauges are named as White and Black Mana. Aero and Stone are even called “White Magic” here. RDM has a whole reason to use the same spells because the discipline was created from both Black Mages and White Mages together.

    BLM is the only job that has Astral and Umbral phases and it switches between both, it’s not just one and that’s the main mechanic of its whole job. SMN, WHM, SCH, SGE, RDM, AST, and BLU if you actually want to include that one have nothing to do with polarities. Each element has 2 polarities and the lore book describes Astral Fire for example as exhibiting high volatility and Umbral Fire as dryness. That said, on the chart of elements and per 1.0 mechanics, we have Fire, Wind, and Lightning as skewing towards Astral while Water, Ice, and Stone skew towards Umbral. By that strict definition, RDM would have 3 of its 4 bread and butter spells as “Astral” and be unbalanced.

    If by “Astral and Umbral” you’re trying to refer to magic using the 6 elements, then I sure hope we have a job that doesn’t necessarily sling fire spells and that it’s something more creative. We already have those.
    Ok, so i guess im still iffy on the whole astral/umbral magic lore/mechanics, but red mage still use white mage/black mage spells but with a different name, the same thing can be done with geomancer. Again i don't believe geomancer is going to be in 7.0 but to dismiss it just because white mage has the basic air/earth/water spell when other classes already use similar spells too is silly.

    Edit: also we havent got back the flood/quake/tornado spells or the drown/choke/rasp spells that white mage used to have.
    (2)
    Last edited by Tort_1996; 10-05-2023 at 11:47 PM.

  8. #38
    Player
    Tsumdere's Avatar
    Join Date
    Jan 2017
    Location
    Ishgard
    Posts
    1,103
    Character
    Fia Mortivault
    World
    Balmung
    Main Class
    Samurai Lv 90
    The GEO crowd has been huffing copium for 6 years at this point. It's just like chemist, necromancer, and thief - it's likely not going to happen. They already wrote into the AST quests that GEO is a hybrid CNJ/AST. Yes, they COULD retcon an entire questline spanning the entirety of SB but WOULD they?

    At least I will give Pictomancer guessers one thing - It's a better guess than Geomancer. At least the Ninja Turtles shirt had something to do with the Pictomancer guess.
    (3)

  9. #39
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
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    Limsa Lominsa
    Posts
    2,193
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Tort_1996 View Post
    Ok, so i guess im still iffy on the whole astral/umbral magic lore/mechanics, but red mage still use white mage/black mage spells but with a different name, the same thing can be done with geomancer. Again i don't believe geomancer is going to be in 7.0 but to dismiss it just because white mage has the basic air/earth/water spell when other classes already use similar spells too is silly.

    Edit: also we havent got back the flood/quake/tornado spells or the drown/choke/rasp spells that white mage used to have.
    I grant you that we could have flood/quake/tornado spells instead of water/stone/aero, but CNJ is still GEO with the serial numbers filed off, as a class that revolves around water/earth/wind magic and also heals. The writers seem to have already consigned geomancer to the same category as onmyoji as a class that already exists in Eorzea but in a different form. Red mage was able to slot into the game without changing the game's lore or forcing rewrites of existing quests. I don't think geomancer could do the same and that's my whole point.

    I don't believe that the devs will assign resources to make changes to existing parts of the game just for 1 class among 22 when they could just do anything else and the alternative would be having the SB AST quests remain and sort of be an awkward relic of the game where you work with the guy who is trying to revive GEO by training with ASTs and unlocking a whole facet of the discipline from AST while using CNJ spells in combat even after GEO is added to the game with a job stone and different mechanics.

    People have been begging for it for a while but we've already been told that future jobs aren't necessarily going to be pulled from the FF roster so I don't think they need to put something in that will be awkward if they've already removed their limitations on what they can do.
    (3)

  10. #40
    Player
    Tort_1996's Avatar
    Join Date
    Jul 2023
    Posts
    18
    Character
    Victoria Evergleam
    World
    Lamia
    Main Class
    Black Mage Lv 90
    Just going to say lets agree to disagree about the geomancer part, everyone has a different take on the astrologian quest and until the dev confirms either way it pointless to argue who right.

    Also this thread is geeting off topic, i created it to see what people thought were on the clover shape item krile had at the end of the patch, not for it to desolve into a geomancer debate. So if we could please return to the actual topic would be nice.
    (2)

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