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  1. #21
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,083
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Aside of any consideration of fighting styles, I feel like we have too many "colour mage" jobs already.


    Quote Originally Posted by MikkoAkure View Post
    Geomancer was already established by the lore book and AST questline as being very similar to AST and CNJ
    It could also be a new discipline which shares a name with Hingan geomancy but works differently.

    I was poking around the Final Fantasy wiki the other day, looking up the various jobs that people have been suggesting, and realised that there are already multiple takes on geomancer already in FF lore – most are mages who use a bell as their spellcasting weapon (which the Hingan geomancers' weapon seem to be based on) but then you have the Tactics geomancer who is described as a melee-magic hybrid and has an outfit that looks like it would be right at home in a tropical jungle setting.
    (1)

  2. #22
    Player
    Sequora's Avatar
    Join Date
    May 2014
    Posts
    523
    Character
    Raveen Raines
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    Quote Originally Posted by MikkoAkure View Post
    Geomancer was already established by the lore book and AST questline as being very similar to AST and CNJ to the point where IIRC AST spell casting was able to supplement barriers made by a Geomancer and the spell animations for that NPC were the same as CNJ ones. CNJ already has elemental magic and despite those evolving into light spells, they just added a water spell to WHM.

    It’s also a discipline of magic based on the other side of the world, in the Far East, and it would be awkward imo to introduce a new class that has nothing to do with the newly introduced region.

    Playable GEO would mean retconning and redoing the AST quests and a complete overhaul of CNJ gameplay and quests and I don’t see them doing that just for a new job that has 20 levels.
    This doesn’t mean it can be geomancer called something else. Green Mage would honestly be a very fitting name for a caster that uses nature magic, or power of the elements.

    Green magic from older FF games doesn’t really fit a caster DPS job. It would likely be a sage scenario where it’s name only.

    That being said, I’ll be disappointed from a naming perspective. We legitimately have white mage, black mage, red mage, and blue mage.
    (0)

  3. #23
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,046
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I think its likely they're going to make Green Mage more like the D&D Druids if I had to guess to make it fit into this game, it wouldn't make sense to suddenly have another healer job.

    and I guess this would be our 5th Magical Ranged DPS, maybe they felt that Blue Mage was too separate from the other three.

    and the one in the trailer might likely be the physical ranged DPS (maybe, still doesn't explain his melee weapon).
    (0)

  4. #24
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,083
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kaliesto View Post
    and the one in the trailer might likely be the physical ranged DPS (maybe, still doesn't explain his melee weapon).
    We've been promised a melee (presumably scouting) and a caster for this expansion. No physical ranged.
    (2)

  5. #25
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,046
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Iscah View Post
    We've been promised a melee (presumably scouting) and a caster for this expansion. No physical ranged.
    Ah I see, cool.

    Narrows it down.
    (0)

  6. #26
    Player
    Yencat's Avatar
    Join Date
    Jun 2014
    Posts
    1,302
    Character
    Feiya Harlow
    World
    Odin
    Main Class
    Dancer Lv 100
    If not Green Mage (in name only) maybe something like an Elementalist?

    Also has a nature theme without stepping on what they've previously said about GEO while still being a caster with potentially some added debuffing and support.

    https://finalfantasy.fandom.com/wiki...actics_Advance)
    (1)

  7. #27
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,360
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Green can work with it's original identity as a buff/debuff based class, if they make it super support heavy. Essentially, make a caster equivalent to Dancer. Give it 2 or 3 buffs that it can throw on allies, then 2 or 3 debuffs it can throw on enemies. For example, Protect/Shell as a party mit (like Magick Barrier), some kind of raidbuff for 2min window, and a singletarget buff ala Devilment. We don't have to look at the buff/debuff class through the lens of 'well it had silence and blind, and those won't work in FFXIV so we can't have it', we can adapt it a bit to better fit. Like Blind could be changed to just have flavour text of 'enemy is blinded, cannot see your party so well, meaning it's attacks are 10% weaker' and just make it a regular mit instead of being accuracy related
    (1)

  8. #28
    Player
    Winterfang's Avatar
    Join Date
    Apr 2022
    Posts
    70
    Character
    Roderick Yorvasch
    World
    Exodus
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Yencat View Post
    If not Green Mage (in name only) maybe something like an Elementalist?

    Also has a nature theme without stepping on what they've previously said about GEO while still being a caster with potentially some added debuffing and support.

    https://finalfantasy.fandom.com/wiki...actics_Advance)
    I'd like for a job that just hits that visual theme of Primitive/Savage Damage Dealer.

    Jobs like Elementalist or Shaman, admittedly jobs very few people will likely know in comparison to GEO or other potential casters, can easily fit that bill
    (1)

  9. #29
    Player
    Calysto's Avatar
    Join Date
    Aug 2019
    Posts
    419
    Character
    Callisto E'elyaa
    World
    Ragnarok
    Main Class
    Fisher Lv 100
    If clover means luck, it could still be corsair as it was a kinda rng dependent buffer in XI ; they could still keep that part as a melee in XIV.

    another random theory : there were 4 turtles, now 3 leafs -> green fall in autumn -> fall guys crossover -> it's mascot job from X-2
    (0)

  10. #30
    Player
    DamianFatale's Avatar
    Join Date
    May 2015
    Location
    Ishgard
    Posts
    3,089
    Character
    Arctura Fengari
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by MikkoAkure View Post
    Geomancer was already established by the lore book and AST questline as being very similar to AST and CNJ to the point where IIRC AST spell casting was able to supplement barriers made by a Geomancer and the spell animations for that NPC were the same as CNJ ones. CNJ already has elemental magic and despite those evolving into light spells, they just added a water spell to WHM.

    It’s also a discipline of magic based on the other side of the world, in the Far East, and it would be awkward imo to introduce a new class that has nothing to do with the newly introduced region.

    Playable GEO would mean retconning and redoing the AST quests and a complete overhaul of CNJ gameplay and quests and I don’t see them doing that just for a new job that has 20 levels.
    I am so sick of this, and all the comparisons to AST and Time Mage.

    Honestly the Astrologian lore has been such a hindrance on future jobs from a fans perspective, and the devs need to just retcon all of it, or explain once again that just because thing are similar, that does not mean we can't get a new job with those things.

    People who think Geomancer will never come just didn't read the quests right. The idea of the quests was to show that through an art, you can help bring back a lost art through its similarities. It is something unique to the Stormblood series that gets the wrong assumptions, and I think deserves a second look. It is not a gatekeep that keeps Geomancer out of the game. It is the start of a plot thread that will lead to Geomancer coming back. Should a Geomancer job come to the game, it would likely revolve around those plot threads, and would be possibly be influenced with unique dialogue as a reward to those that completed Astrologians Stormblood quests. Geomancer is also the job of several monsters in the east, so it clearly exists in some use in the game, waiting to be tapped, and made into a job. I believe it is inevitable, even it isn't in Dawntrail.

    As for Time Mage, most of spells that Time Mage would have are removed from Astrologian to begin with through various revisions of the job. Even with that said, in previous Final Fantasy games, a lot of jobs shared spells. That didn't mean that they were the same, or worked the same ways.

    Another example of ridiculous fan gate keeping is Conjurer. People seem to think oh, there will never be a nature type job because conjurer fits the bill. CONJURER IS BARELY A JOB. Its a relic of the past classes that no longer are relevant, or added with new jobs. There are no base classes anymore, and at this point they are outnumbered by jobs that do not have them. Aside from lore they pull from, they are no longer relevant. Future city states, and current city states of recent expansions do not have base classes in their lore very often.

    It is a relic, and people need to stop acting like they know what the rules are. The reality is THERE ARE NO RULES. If the devs want to design a jobs visuals, and write it into the story, THEY WILL, regardless if it is similar to another. Saying that a job can't exist because of another is like saying Samurai and Ninja are the same. Or that Monk and Dancer are the same just because they both have similar weapons.

    Ultimately people just like to cherry pick and gatekeep because they don't want a certain job in favor of their own. All classic Final Fantasy jobs will most likely end up in the game in some form overtime. The devs WILL eventually run out of them. Your time with your favorite dream job will come. Just have patience, and keep pushing for it without knocking other peoples hopes down.
    (1)
    Last edited by DamianFatale; 10-05-2023 at 06:11 PM.

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