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  1. #111
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    271
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by AmorfaVex View Post
    Now Im really confused.

    Im a returning player and started a new character to relearn all my jobs.

    I havent had an issue queing for Alliance raids, and I have everything up to Puppets bunker unlocked.

    Granted, its only been 2 days, but Ive gotten CT (Of course) and Ivalice.

    Im not sure where the issue is, but maybe you (Erzaa) should submit a petition to make sure your character isnt bugged.
    I have multiple level 90 jobs all in level 80 Cryptlurker gear, from ShB and all raids unlocked up to ShB. I haven't started Endwalker yet.

    I am locked out of Alliance Roulette on level 90 jobs because my gear is below the expected threshold for a level 90 job.

    That's what's impacting me.

    A player who is overleveled compared to the expansion they're in, (line HW is 60, but playe is 70+ in 60 gear cannot get into Alliance Roulette)
    (3)

  2. #112
    Player
    AmorfaVex's Avatar
    Join Date
    Oct 2022
    Posts
    102
    Character
    Jack Garlund
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Erzaa View Post
    I have multiple level 90 jobs all in level 80 Cryptlurker gear, from ShB and all raids unlocked up to ShB. I haven't started Endwalker yet.

    I am locked out of Alliance Roulette on level 90 jobs because my gear is below the expected threshold for a level 90 job.

    That's what's impacting me.

    A player who is overleveled compared to the expansion they're in, (line HW is 60, but playe is 70+ in 60 gear cannot get into Alliance Roulette)
    I see. So the algorithm sees a high level player in low level gear and blocks them from joining the DF.

    Yeah, i'd agree with the guys above that said pick up some trash gear off the market board to bump your Ilvl and see if that fixes things.
    (5)

  3. #113
    Player
    DaichiSilurus's Avatar
    Join Date
    Sep 2023
    Posts
    22
    Character
    Daichi Silurus
    World
    Alpha
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AmorfaVex View Post
    Now Im really confused.

    Im a returning player and started a new character to relearn all my jobs.

    I havent had an issue queing for Alliance raids, and I have everything up to Puppets bunker unlocked.

    Granted, its only been 2 days, but Ive gotten CT (Of course) and Ivalice.

    Im not sure where the issue is, but maybe you (Erzaa) should submit a petition to make sure your character isnt bugged.
    You don't have an issue because your character has an items appropriate for the level they're currently at. This is not a character specific issue, it's happening to everyone who is level 60 without level 60 gear, level 70 without level 70 gear, etc.

    As soon as try to run an alliance raid roulette on a job that's level 90 you'll have the same problem.

    "Just buy better gear" doesn't fix the fact that this was a badly implemented fix that leads to completely ridiculous behaviour, and also isn't a solution for characters on free trial.
    (7)

  4. #114
    Player
    AmorfaVex's Avatar
    Join Date
    Oct 2022
    Posts
    102
    Character
    Jack Garlund
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DaichiSilurus View Post
    You don't have an issue because your character has an items appropriate for the level they're currently at. This is not a character specific issue, it's happening to everyone who is level 60 without level 60 gear, level 70 without level 70 gear, etc.

    As soon as try to run an alliance raid roulette on a job that's level 90 you'll have the same problem.

    "Just buy better gear" doesn't fix the fact that this was a badly implemented fix that leads to completely ridiculous behaviour, and also isn't a solution for characters on free trial.
    What is the required Ilvl for level 90? And is it attainable through buying stuff from the market? Ie white items like Deepgold or whathaveyou.
    (2)

  5. #115
    Player
    DaichiSilurus's Avatar
    Join Date
    Sep 2023
    Posts
    22
    Character
    Daichi Silurus
    World
    Alpha
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by AmorfaVex View Post
    What is the required Ilvl for level 90? And is it attainable through buying stuff from the market? Ie white items like Deepgold or whathaveyou.
    You can get it with crafted gear, yes, but that doesn't change the fact that the entire design philosophy around gear has always been that you need gear for the content you're running, not the level you're at. There's never been a requirement or advantage from buying better gear than your current MSQ progress, why introduce one now? especially since you don't even actually need or get any benefit from that gear because you'll just be synced down to the duties you can actually get out of the roulette!

    And, again, what is someone on free trial supposed to do if they hit 70 while they're still in Heavensward?
    (6)

  6. #116
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,142
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Requirement at 90 is 565. The FREE artifact gear you get at 89 is 560. It can't be easier to do just a few post EW dungeons to become eligible. Absolutely no excuses.
    (9)

  7. #117
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    746
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Saraide View Post
    The only true solution to the complaints that CT is boring is to make CT raids more interesting.
    2 solutions:
    - ilvl scaling becomes stricter for these: With lower ilvls, damage output of players is reduced, and enemies do more effective damage to players. (easy to apply, but doesnt entirely solve it)
    - More up to date mechanics (harder to apply, but makes the biggest diffirence)

    There are quite a bit of mechanics that are fine (although a bit too easy in many cases). And some are even unique enough that they never repeated (team A having to stand on a platform to let team B to damage). But those fights are often meaningless as that is then just the only mechanic. And it feels like its just a filler. We also have seen several fights where even though teams mostly play as 1, they still have their own responses, and plenty of fights where the 3 groups were effectively meaningless, but the fight itself simply having more to dodge.

    To me the most notible CT fight (and the one i like most) is the eye. Its many death mechanics, and while some parts arent entirely clear, are enough to still cause an occasional wipe. Even if most of it is effectively ignorable, the bits that do matter hurt enough to get players to at least act upon those mechanics. But most CT fights arent like that. There is barely any mechanics that matter, outside of the clear insta kill oriented ones.

    A mechanic that for example could work: Team A gets a spread (aoe circle) mechanic (moderate damage, but 2 of these overlapping are enough to kill), team B gets a chain to C that they must disconnect (in both cases it causes A, B and C to spread, and overlap). Upon failing this, players take heavy damage and a stun (which you can esuna!). The boss then charges up an attack to hit the floor below those that were stunned (either insta kill, or extremely heavy damage - it will have to demand healer to act!). Its simple enough to resolve (and that part is noticed), and still unlikely to cause any wipes, but its many death potential forces players to perform it. The stun duration could even be decided upon chain length (so for slightly shorter chains there is less time to respond, yet still easily survivable)

    Make fights meaningfull by having such sort of mechanics. Even if other than that you can still easily survive and take bosses out quickly, failing to do mechanics should hurt. And if some are skippable thats fine, as long as plenty of them arent, and those being meaningfull. Its about giving players the idea that they have to do the mechanics to survive, and potentialy give them the fealing of being able to 'cheat' the mechanics (even if by design). It gives players the feeling of control, and therefor makes fights more fun.

    Fights purely about dps output are boring.
    (1)

  8. #118
    Player
    Erzaa's Avatar
    Join Date
    Oct 2023
    Posts
    271
    Character
    Erzaa Skarlett
    World
    Spriggan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Esmoire View Post
    Requirement at 90 is 565. The FREE artifact gear you get at 89 is 560. It can't be easier to do just a few post EW dungeons to become eligible. Absolutely no excuses.
    Haven't started Endwalker yet, do 89 content... huh?
    Currently trying to complete Save the Queen storyline, want to unlock all additional Endwalker dialogue, do 89 content... huh?
    No excuses... huh?
    Buy gear off MB... huh? Why do I need gear at such a high level?

    I really don't understand why we keep going back and forth arguing over this. Nobody is asking for the fix to be reverted, nobody thinks ilvl cheesing is ok.

    Just take into account where the player is currently in the MSQ and which Alliance Raids they have unlocked, in addition to the current checks, and match their ilvl to what it should be.

    Why is this such a big problem to get SE to implement?

    I don't know, there might even be a better fix than this one, but surely the current fix isn't complete?
    (4)

  9. #119
    Player
    AmorfaVex's Avatar
    Join Date
    Oct 2022
    Posts
    102
    Character
    Jack Garlund
    World
    Ultros
    Main Class
    Samurai Lv 100
    Quote Originally Posted by DaichiSilurus View Post
    You can get it with crafted gear, yes, but that doesn't change the fact that the entire design philosophy around gear has always been that you need gear for the content you're running, not the level you're at. There's never been a requirement or advantage from buying better gear than your current MSQ progress, why introduce one now? especially since you don't even actually need or get any benefit from that gear because you'll just be synced down to the duties you can actually get out of the roulette!

    And, again, what is someone on free trial supposed to do if they hit 70 while they're still in Heavensward?
    Im not sure why anyone wouldnt want to upgrade their gear as often as they can. Why fight with a level 60 weapon when you can have a level 90 weapon?

    People on the free trial have it hard, I can see that. They cant even access the market board.

    Seems to me though, the issue is more with the path to 80 buff giving way too much XP.
    (3)

  10. #120
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Honestly I don't get it either.

    There was way better solutions than this. How hard could it be to just track the MSQ Quest step you are at, and then as a type of variable, if past a certain point the iLvL low restriction for that alliance raid no longer applies.

    But I guess that was too easy. Doesn't affect me at all since I never did the gear cheezing, but it sure will affect newbies. Which are the very people you DON'T want to affect.
    (4)

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