Visually beautiful. Lacking Mechanically. Has absolutely zero teeth.
The mechanics are easy to solve, which boils down to following the danger dorito. Not to mention that the easy mechanics that some players manage to fail due to falling asleep only punishes them with a slap on the wrist. For instance, Thaliak's blue platform shift, players standing in the wrong spot should be killed on the spot, but it does less than a quarter of their health in damage. Oschon's hooks should have thrown people off of the arena, but its a silly knock up with meaningless damage.
Hello Kitty Island Adventure is more punishing game.
This is probably the most beautiful Alliance raid in terms of design but damn what a snore fest it was. Alliance should be a challenge to casual players and not a babysitting contest, they keep deleting Midcore stuff and is not good, what i loved from alliance raids in day one was watching everyone wipe in a mechanic and was like doing a collective prog you had to rez other parties to clear and helping each other it didn't matter if you were a casual or a hardcore it was fun, in EW alliances you only wipe if you fall asleep or if you try really hard to wipe. This game is just black and white now: snore content where you dont do anything at all and gets boring easily or just hardcore content that requires too much thinking and probably alot of people dont wanna deal with it, there is no middle point now even Nier still had some of that challenge despite being so much easier than Ivalice
Last edited by AurisNix; 10-05-2023 at 02:19 AM.
Right? Watching Xeno's first clear of Thaleia right now. On the last boss when it does the tile mechanic from Thaliak where they rotate the safe spot. Using his vuln stacks has a count down, it takes a whopping 22 seconds from when the tiles spawn to when they finally go off. That's an absurd length of time, especially when the boss is locked in place essentially being little more than a striking dummy. You get a full burst window's length to just beat on them.
There is a massive difference between easy and total faceroll. When Llymlaen spawns her two serpent adds, I misread their dash and was hit both intersecting aoes on Summoner. I lived with a little over 10k. Her left/right cleaves don't even break 10k on a DPS. Tanks are practically invincible in all these fights because the bosses simply can't kill them. I mean look at this absurdity:
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Xeno had five vuln stacks and only took a paltry 62,000. That's half barely half his total HP. Sure, he's full BiS, and on a tank, but that only adds credence to what I said above: tanks are downright invincible. He went into the moon beam mechanic with two vulns and it took getting hit three consecutive times for Holmgang to finally proc. He absolutely could CD or heal through all of it. At some point even tank should actually be killable.
This is the criticism people have with the direction of casual content. It's reached the point of being a participation reward and little else. None of the bosses can hurt you whatsoever and vuln stacks mean almost nothing.
Last edited by ForteNightshade; 10-05-2023 at 03:42 AM.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Very true. And the option to *choose* is not there. Not even incentivised.
I think the mechanics for the most recent one are well designed but it’s true that they could’ve been 4 or 8 man
I noticed the Thaleia mechanics seemed rather simplistic. I think we wiped only once the entire raid - on release day. I personally think Alliance raids should have an Extreme or Savage mode. Not having it seems like such a missed opportunity.
I do agree though that attacks should kill people if they get hit. But I think that about dungeons as well. It's unsatisfying to feel that even if you had got hit by it, it wouldn't matter.There is a massive difference between easy and total faceroll. When Llymlaen spawns her two serpent adds, I misread their dash and was hit both intersecting aoes on Summoner. I lived with a little over 10k. Her left/right cleaves don't even break 10k on a DPS. Tanks are practically invincible in all these fights because the bosses simply can't kill them.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
Yeah, it's casual content, but man, I want at least something that gives me a bit of a challenge, not something I can do first time while eating my breakfast and talking with my friends about anime on discord without thinking of what I'm doing because I can't possibly get killed if I have at least one hand on the keyboard. Plus yeah, the music is extremely forgettable and the last boss was a big disappointment in both music, design, and it failed to surprise me.
What are you talking about?
The fights were a blast with some new mechanics that haven't been in MSQ stuff before (or...some in ANYthing before), and the last fight was just an insane blast of "What mechanics do you want in this fight?" "Yes."
Some people cannot be pleased. I'm sure if you're an Ultimate raider, it wasn't bad, but the vast majority of the playerbase are not Ultimate raiders. The fights were not "treated as a baby with keys being jingled". God the hyperbole. See sig.
The fights were fun and there were new mechanics. You don't have to praise the devs if you don't want to, but they literally delivered on those things.
EDIT:
What?
These are not Ultimates.
"One hit from anything and you die!" is terrible game design.
I know I say it all the time, but good gosh...
Last edited by Renathras; 10-05-2023 at 10:45 AM. Reason: Marked with EDIT
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