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  1. #91
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,105
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Coatl View Post
    "Just go do EX if you want harder content"

    "Just go do Ultimate if you want harder content"

    "Just take a break until the game has more content."
    Yes, don't go into casual content and get mad when it's casual content
    (4)

  2. #92
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    436
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Visually beautiful. Lacking Mechanically. Has absolutely zero teeth.

    The mechanics are easy to solve, which boils down to following the danger dorito. Not to mention that the easy mechanics that some players manage to fail due to falling asleep only punishes them with a slap on the wrist. For instance, Thaliak's blue platform shift, players standing in the wrong spot should be killed on the spot, but it does less than a quarter of their health in damage. Oschon's hooks should have thrown people off of the arena, but its a silly knock up with meaningless damage.

    Hello Kitty Island Adventure is more punishing game.
    (2)

  3. #93
    Player
    AurisNix's Avatar
    Join Date
    Oct 2022
    Posts
    70
    Character
    Auris Nix
    World
    Lamia
    Main Class
    Red Mage Lv 100
    This is probably the most beautiful Alliance raid in terms of design but damn what a snore fest it was. Alliance should be a challenge to casual players and not a babysitting contest, they keep deleting Midcore stuff and is not good, what i loved from alliance raids in day one was watching everyone wipe in a mechanic and was like doing a collective prog you had to rez other parties to clear and helping each other it didn't matter if you were a casual or a hardcore it was fun, in EW alliances you only wipe if you fall asleep or if you try really hard to wipe. This game is just black and white now: snore content where you dont do anything at all and gets boring easily or just hardcore content that requires too much thinking and probably alot of people dont wanna deal with it, there is no middle point now even Nier still had some of that challenge despite being so much easier than Ivalice
    (6)
    Last edited by AurisNix; 10-05-2023 at 02:19 AM.

  4. #94
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,639
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VictorSpoils View Post
    Those telegraphs were so long, you'd think it was at least going to be a dual mechanic.
    Right? Watching Xeno's first clear of Thaleia right now. On the last boss when it does the tile mechanic from Thaliak where they rotate the safe spot. Using his vuln stacks has a count down, it takes a whopping 22 seconds from when the tiles spawn to when they finally go off. That's an absurd length of time, especially when the boss is locked in place essentially being little more than a striking dummy. You get a full burst window's length to just beat on them.

    Quote Originally Posted by VerdeLuck View Post
    Yes, don't go into casual content and get mad when it's casual content
    There is a massive difference between easy and total faceroll. When Llymlaen spawns her two serpent adds, I misread their dash and was hit both intersecting aoes on Summoner. I lived with a little over 10k. Her left/right cleaves don't even break 10k on a DPS. Tanks are practically invincible in all these fights because the bosses simply can't kill them. I mean look at this absurdity:



    Xeno had five vuln stacks and only took a paltry 62,000. That's half barely half his total HP. Sure, he's full BiS, and on a tank, but that only adds credence to what I said above: tanks are downright invincible. He went into the moon beam mechanic with two vulns and it took getting hit three consecutive times for Holmgang to finally proc. He absolutely could CD or heal through all of it. At some point even tank should actually be killable.

    This is the criticism people have with the direction of casual content. It's reached the point of being a participation reward and little else. None of the bosses can hurt you whatsoever and vuln stacks mean almost nothing.
    (23)
    Last edited by ForteNightshade; 10-05-2023 at 03:42 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  5. #95
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by CaedemSanguis View Post
    The truth is that people will complain when it’s too hard, and also complain when it’s too easy, there is no middle ground to me, it’s either the alliance wipe («*too hard pls nerf*») or the alliance dont wipe («*its too easy pls we need harder content*»)
    Very true. And the option to *choose* is not there. Not even incentivised.
    (0)

  6. #96
    Player
    Amh_Wilzuun's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    303
    Character
    Amh Wilzuun
    World
    Famfrit
    Main Class
    Monk Lv 100
    I think the mechanics for the most recent one are well designed but it’s true that they could’ve been 4 or 8 man
    (0)

  7. #97
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    315
    Character
    Feronar Bloodfang
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I noticed the Thaleia mechanics seemed rather simplistic. I think we wiped only once the entire raid - on release day. I personally think Alliance raids should have an Extreme or Savage mode. Not having it seems like such a missed opportunity.
    (2)

  8. #98
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,478
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForteNightshade View Post
    There is a massive difference between easy and total faceroll. When Llymlaen spawns her two serpent adds, I misread their dash and was hit both intersecting aoes on Summoner. I lived with a little over 10k. Her left/right cleaves don't even break 10k on a DPS. Tanks are practically invincible in all these fights because the bosses simply can't kill them.
    I do agree though that attacks should kill people if they get hit. But I think that about dungeons as well. It's unsatisfying to feel that even if you had got hit by it, it wouldn't matter.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  9. #99
    Player
    AnimaJan's Avatar
    Join Date
    Sep 2023
    Location
    I don't remember
    Posts
    24
    Character
    Anima Eros
    World
    Odin
    Main Class
    Samurai Lv 94
    Yeah, it's casual content, but man, I want at least something that gives me a bit of a challenge, not something I can do first time while eating my breakfast and talking with my friends about anime on discord without thinking of what I'm doing because I can't possibly get killed if I have at least one hand on the keyboard. Plus yeah, the music is extremely forgettable and the last boss was a big disappointment in both music, design, and it failed to surprise me.
    (8)

  10. #100
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    What are you talking about?

    The fights were a blast with some new mechanics that haven't been in MSQ stuff before (or...some in ANYthing before), and the last fight was just an insane blast of "What mechanics do you want in this fight?" "Yes."

    Some people cannot be pleased. I'm sure if you're an Ultimate raider, it wasn't bad, but the vast majority of the playerbase are not Ultimate raiders. The fights were not "treated as a baby with keys being jingled". God the hyperbole. See sig.

    The fights were fun and there were new mechanics. You don't have to praise the devs if you don't want to, but they literally delivered on those things.

    EDIT:

    Quote Originally Posted by Jeeqbit View Post
    I do agree though that attacks should kill people if they get hit. But I think that about dungeons as well. It's unsatisfying to feel that even if you had got hit by it, it wouldn't matter.
    What?

    These are not Ultimates.

    "One hit from anything and you die!" is terrible game design.

    I know I say it all the time, but good gosh...
    (3)
    Last edited by Renathras; 10-05-2023 at 10:45 AM. Reason: Marked with EDIT

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