I have to admit the entire 6.x patch story fell completely flat to me

I never played 4 nor do I really intend to ever play 4, normally me not playing an older FF game doesn’t reduce my excitement of the game; I just don’t know what a particular boss calls back to, in this instance I feel like I was actively punished for not playing 4

Regardless I feel this story ultimately has the same problem eden does; I’d you are going to tackle world altering changes you have to actually follow through and see some change, the first kinda did this with removal of everlasting light but eden didn’t actually change the empty as it stands now, I know it’s waved away as “it’ll take many years for the changes made in eden to spread” but it ends up just feeling meaningless. The 13th was even worse, half a patch worth of story about cross world communication to punch a hole in the void veil and that’s it, I was legit expecting them to pour the light of the empty into the thirteenth and see some meaningful rebalancing of both

So now the void is lost as a potential future interesting plot point because if we go back it’s only going to be either “void restoration” that probably won’t actually go anywhere or more about the contramemoria which could just be any old war on the source and it also feels like we wasted 5 patches to achieve functionally nothing

We now have what half a patch to explain why we are going to the new world next expansion; heaven help if 7.0 is 6.x 2.0 because then the game loses it’s one massive selling point—- that of a halfway decent story in an MMO