



The game forcing your sub to keep a house because of their artificially restricted housing is what’s truly garbage here
I’d love to see how many extra players they would lose if housing didn’t hold on to people teetering on the edge of taking a long break




Exactly what I said (that's what 5x means).
Doesn't count as that is merely a nerf or general stat squish. These are normal and not real updates or new additions.there was a eureka numbers adjustment last major patch.
An achievement isn't a real change to the content itself. They usually don't add weapons for old content below the level of the job, but for a deep dungeon weapon that has a single color texture over the entire thing, it's about the easiest old weapon to add because all they would have to do is get a random sage/reaper weapon, open MS paint and save a blank white canvas as the weapon texture and they are done.And it's funny for you to mention Palace of the Dead, since the Necromancer Title, which is obtained from soloing floor 200, was added in 4.0. And there's even Sage and Reaper weapons from it.
You know exactly what I mean here. We didn't get new areas, new floors, new enemies, new levels or ranks or abilities for any of this content after the expansion was over. Likewise, it's very unlikely that Island Sanctuary will get new ranks, new visions, new areas, crafts or crops from 7.0 or after.
I'm amazed if that is true... I mean it's something to do but it's not social and once you rank up it's just clicking things a bit each day/week. It's nothing as exciting as eureka/bozja and it's not particularly fun.
They intend to develop a brand new "lifestyle" content, unrelated to Island Sanctuary.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
It's cute the way you think a member of the ff defense force would even conceive of people unsubbing without the housing restriction. Their logic will auto correct itself into bizarro world i.e. no one has ever wanted houses or cares about them.




In general I like to give people I don’t recognise at least a few chances before I write them off as a Stan either way, I honestly don’t know this persons stances on the issue




I personally enjoyed the Island Sanctuary, but I don't think it makes sense to continue it into the next expansion. This sort of content is designed to be standalone, such that you aren't obliged to work through it in sequence. Players are less likely to want to engage with 7.0 additions if it's gated behind 20 Sanctuary Ranks. I was surprised that they even mentioned the extra 7.0 content as a possibility.
Perhaps they will eventually add an instanced area to showcase indoor housing items as well as the outdoor ones. Who knows.
Either way, if the content type has been popular, you'd be more likely to see parallel zones with their own progression systems in subsequent expansions.


I said something like this when it first came out: IS feels like something that was conceptualized by an environmentalist or therapist, but the execution is given to an oil baron. Like ... I feels it boggles the mind how almost 180 contradicting the original concept was to what we actually have. And I know I wasn't the only one thinking like that.
It was supposed to be our "get away", a "natural paradise". Like, I know the "quests" we get on each update (whenever an NPC come to visit) try to "push" that idea really hard into us, trying to make us believe it's "our private resort" but not for a single moment I feel that way. We're 100% just a manager running Tataru's network of sweatshop, that's it.
- There is literally nothing we build that is for us.
- They are all accommodation built for the slaves ... eh I mean a bunch of sassy mammets.
- We're given a pristine, untouched piece of nature. And we proceed to strip mining, deforestation and deface the landscape for profit, and with a smile when we're doing it.
Seriously, in all of my 10 years of playing this game, IS is probably the most confused piece of content I think I've seen like. Don't get me wrong, I think the technical aspect is fine, in term of effort/reward and such. It's just ... at least I would make sense had our venture is something like building a natural reserve, or R&R resort, or a dwelling. But a full blow industrial area ... like ... wtf!?!?
I'm glad to hear they gonna stop putting in resource in IS. Like don't get me wrong, I wouldn't mind if they revisit this content again, but next time I hope the implementation will be somewhat consistent which what is on the label.
So basically island sanctuarys turned out to be like wow garrisons after all
hell even came in the expansion with the least amount of content too


I like how this list forgot diadem from HW which was so underwhelming and disliked it even got deleted from the game. R.I.P. diadem...They said something that implied it wouldn't be continued in 7.x unless there was somehow a lot of demand for it.
This is normal and expected. They do not continue developing a feature like this once the expansion is over. Let me give you some examples...
- Palace of the Dead, released in Heavensward (3.x), did not continue development after 3.5x.
- Eureka, released in Stormblood (4.x), did not continue development after 4.5x.
- Bozja, released in Shadowbringers (5.x), did not continue development after 5.5x.
- Firmament, released in Shadowbringers (5.x), did not continue development after 5.5x.
What I am saying is the dismissiveness towards housing is utter bs. You have to spend possibly tens of millions of Gil or hours and hours of time crafting to attain and furnish houses. That's before you spend time furnishing it. Not to mention setting up the exterior and gardening. A lot of time, Gil and effort goes into getting a house and holding it hostage with subscriptions is theoretically unfair because someone could easily be bored with the game right now but still wait to retain their house.
It's not fair and solutions exist, but people on this forum generally don't care about anything that could possibly paint the team as exploitative when they absolutely are in this regard.
An example I've used elsewhere is imagine if Genshin erased your unused characters. Look at Destiny 2 and vaulting. Players universally hate content removal and only in FF will people condone it. It's crazy. There can be real reasons someone needs to unsub for measly 45 days.
Last edited by Turtledeluxe; 10-02-2023 at 05:23 PM.




It didn't forget Diadem, but Diadem was redone for 5.0. But this was mainly because it was failed content that they didn't want to be a failure. You can argue about the success or failure of Eureka, Bozja, Island Sanctuary all you want but at least people could actually get to it solo rather than needing to use an FC airship or a party of 8.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
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