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  1. #31
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,076
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VerdeLuck View Post
    I stand by what I said, if you're cranking the difficulty up so that more than 1-2 wipes is common when running casual content in DF, that's too high and people are not going to be happy
    How do you think people made it through endsinger when the expansion launched?
    (6)
    Quote Originally Posted by Orinori View Post
    Aren't you the same Saraide who makes every savage pf blacklist you because you can never do a mechanic correctly and constantly causes enrage wipes? Pretty ironic to read this lmfao

  2. #32
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Payadopa View Post
    Fights shouldn't be so easy that you can always clear them first try without even knowing them. The should require a modicum of brain activity to keep you engaged and make fights feel worthwhile or at least congruent. When the big bad dies within 30 seconds it's a total disconnect for me.
    Reality is what people make it to be. I do min ilvl stuff and I stay for duties that people fail in and try to help. So do others. It's more common than you think. Seems more like a self-fulfilling prophecy to me. That's the go-to argument for everything in this game. "People" will/won't do it because [X] so don't bother. And now we have boring dungeons, boring trials, boring jobs, boring relics, no exploration zone and the list goes on. Making something brain dead should not be the solution to everything.
    (2)

  3. #33
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Most of the friends I have convinced to play this game over the years end up complaining and quitting because it takes too long to actually reach anything that resembles a challenge or necessitates you engage with the games mechanics. When fail-states cease to exist or are otherwise incredibly improbable to occur, a game no longer feels like a game.
    (12)

  4. #34
    Player
    kayll's Avatar
    Join Date
    Jun 2023
    Posts
    99
    Character
    Kayll Ava
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Saraide View Post
    How do you think people made it through endsinger when the expansion launched?
    They wiped cause they didn't know the fight, not because they did have a high enough dps output or health due to lack of gear.
    If you want every DF group to have multiple wipes while doing roulette you'd have to make them a LOT harder because knowledge of a fight far outweighs gear.
    (1)

  5. #35
    Player
    jadeharley's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    110
    Character
    Jade Harley
    World
    Adamantoise
    Main Class
    Dancer Lv 100
    I made a thread on this a while back with my thoughts here
    The trials I noticed with the biggest issues are:
    • Akh Afah Ampitheatre
    • The Singularity Reactor
    • The Final Steps of Faith
    • The Royal Menagerie
    • Castrum Fluminus
    • The Dying Gasp
    Of these, the Heavensward trials exhibit this issue most strongly.

    Often players get to these epic battles, and the overwhelming strength of their team can trivialize the whole experience! I've talked to many sprouts, both random people and close friends who say "that's it? it was so cool, but it ended so quickly..."

    I'll often barely attack the boss if I notice new players because of how quickly these trials end. Going all-out almost feels like a disservice to how major these battles are...

    I think optimizing for 1-2 wipes is probably the wrong way, since in the end, experienced players will know the fight, and it's not fun to spend a fight on the ground as a sprout. I do think they should take longer, though, at least long enough to see all the mechanics on average. Adding item level sync to these trials I think would achieve this.
    (5)
    Last edited by jadeharley; 09-30-2023 at 06:17 AM.

  6. #36
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by jadeharley View Post
    I think optimizing for 1-2 wipes is probably the wrong way, since in the end, experienced players will know the fight, and it's not fun to spend a fight on the ground as a sprout.
    Well, they rather dug their own grave on that one with insisting on so many positional enforcement mechs where if you don't know where to stand then you insta-die or take a vuln that makes the next one kill you. New players feeling like crap because they died over and over is a direct consequence of a design that doesn't want groups to be able to recover mistakes through healing.
    (3)

  7. #37
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by VerdeLuck View Post
    I stand by what I said, if you're cranking the difficulty up so that more than 1-2 wipes is common when running casual content in DF, that's too high and people are not going to be happy
    Those 1-2 wipes would only be in the harder encounters not every single piece of content. You know what game players can still occasionally "black out" in despite being incredibly easy for even average gamers? Pokemon. A game designed for children. I think FFXIV can afford to be a little harder than a game designed for 6-10 year olds.
    (6)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. #38
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,111
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ForteNightshade View Post
    Those 1-2 wipes would only be in the harder encounters not every single piece of content. You know what game players can still occasionally "black out" in despite being incredibly easy for even average gamers? Pokemon. A game designed for children. I think FFXIV can afford to be a little harder than a game designed for 6-10 year olds.
    I never said I wanted those things, that's an entirely different sentence from what I said. Stop making up arguments to dunk on for forum likes.
    (1)

  9. #39
    Player
    Amenara's Avatar
    Join Date
    Apr 2019
    Posts
    1,040
    Character
    Rhela Tsurugi
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by OgruMogru View Post
    I've seen more wipes at behemoth since they removed OT so no one's baiting the iron giants than I ever saw when it was current content. I feel like fights have got a lot less interesting since they stopped doing mechs for OT that require more than tank swapping.
    The only problem is for 4 of the OTs on Behemoth your job is to stand and click a tower which is... peak gameplay. They never really iterated on it as we were down to 3 tanks in Syrcus Tower, but yeah it'd be nice if the OTs had something to do other than be a weaker DPS on most all fights.
    (1)

  10. #40
    Player
    OgruMogru's Avatar
    Join Date
    Jun 2017
    Posts
    683
    Character
    Ogru Magnataraxia
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Amenara View Post
    The only problem is for 4 of the OTs on Behemoth your job is to stand and click a tower which is... peak gameplay. They never really iterated on it as we were down to 3 tanks in Syrcus Tower, but yeah it'd be nice if the OTs had something to do other than be a weaker DPS on most all fights.
    Yeee it wasn't very in depth for sure but it did add another interesting dynamic to the role tanks could fulfill in larger group content. A better example would probably have been Twintania in T5 where the off-tank was responsible for soaking orbs, positioning the snakey adds etc etc Granted that's an oooold example and 8 man instead of 24 man but it's an element that makes fights more interesting when the alternative as OT now is predominantly standing on the boss and watching for tank swaps or tank in party out mechs. I think the last time OT had any responsibility like that was.... maybe Ramuh in E5s with the orbs and Garuda and Ifrit in E6s when they split into 2. Oh and ok they got 1 thing this tier with p10 yeeting them onto their platforms. But all these examples are in 8 man raid, not 24 man. It's a shame!
    (1)

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