That is absolutely not how it works or how it's even worked in other games, you start cranking the difficulty up on content, especially older casual content, and people are just gonna stop runinng it or quit the game.People are almost entirely products of their environment. Absolutely changing the environment will change their behavior. THAT'S how it is.
I didn't complain when they forced MSQ roulette to have cutscenes, I accepted what they were trying to do and just stopped running it. That didn't stop you from getting through Praetorium whenever you did it, because you had plenty of other people who were happy to just afk and be rewarded to make it work.
Prae was a problem then. This is a problem now. It needs to be addressed.
There is a difference between "cranking up" the difficulty to super high levels and making it so you need more than a pulse to clear. Right now, a vast majority of old content is little more than body checks. Are the raisers still alive? Yes? Keep throwing bodies at the boss until it inevitably dies.
The main reason people occasionally leave are more to do with the lackluster rewards. Trial and Normal are downright garbage for EXP unless you get something braindead. Even the tome rewards aren't all that good when you could do a 15 minute dungeon for more than double. Not to mention, so many jobs being asinine to play at lower levels is another factor. I can only speak for myself but I barely ever touch either because rolfstomping old content is both boring and unrewarding. So why bother when I can hop on a hunt train or just do any max level dungeon if I need to cap? Even when I did need EXP, highest level dungeon is much better.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
I stand by what I said, if you're cranking the difficulty up so that more than 1-2 wipes is common when running casual content in DF, that's too high and people are not going to be happyThere is a difference between "cranking up" the difficulty to super high levels and making it so you need more than a pulse to clear. Right now, a vast majority of old content is little more than body checks. Are the raisers still alive? Yes? Keep throwing bodies at the boss until it inevitably dies.
The main reason people occasionally leave are more to do with the lackluster rewards. Trial and Normal are downright garbage for EXP unless you get something braindead. Even the tome rewards aren't all that good when you could do a 15 minute dungeon for more than double. Not to mention, so many jobs being asinine to play at lower levels is another factor. I can only speak for myself but I barely ever touch either because rolfstomping old content is both boring and unrewarding. So why bother when I can hop on a hunt train or just do any max level dungeon if I need to cap? Even when I did need EXP, highest level dungeon is much better.
Somebody needs to sit Yoshi-P down for a run of Thordan Normal and have him think about if this is how he wants new players experiencing the epic climactic battle of Heavensward.
If you aim to maximize the potential of your equipment, consider running unsynced / current content.
The sync feature was designed to reduce the strength of characters in order to make older content still enjoyable, ensuring that some challenge remained while preventing players from skipping large portions of fights. However, as classes have become more powerful over time, the original maximum ilvl requirements are no longer effective in balancing this increased strength. To address this issue, it has become necessary to adjust the sync function to keep it in alignment with its intended purpose: keeping older content engaging and preserving a suitable level of challenge, akin to when it was current.
To be fair, Thordan Normal was always a cakewalk.
Have him try Shinryu or Hades instead. They at least used to have some teeth.
Gear level is to confirm that you're eligible for the fight, and determines what duties you can do. Being above it is a mild bonus but should not get high enough that it steamrolls the fight while still nominally synched.
Why would more tanks help with the behemoth fight? You still have three total in the instance; one takes the behemoth and one takes the giant, and one is still out of a job.
As far as I'm concerned, you've earned your right to steamroll content after clearing it at appropriate level/item level. I derive no additional joy from being forced to spend more time in older stuff than is absolutely necessary. If anything, it just irritates the crap out of me. Put simply, I'd rather get my tomestones and get out.
The sole exception to this would be the final boss of each patch. Not because I find any of them to be particularly enjoyable, but because I am in fact an awful person and would like to make sure everyone is subjected to these things, whether they be too easy or comically overtuned, in exactly the same way as those who came before them.
Last edited by Absimiliard; 09-30-2023 at 05:33 AM.
IDK, usually when I queue for something and it ends up being too easy, I call it out in Party chat and people agrees things need adjustments, at least that's been my experience in Primal.
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