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  1. #1
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Carin-Eri View Post
    I agree with everything said regarding Bard so far - in fact, can't really add anything to what has been said as such.

    I do think it's a shame that Bard is in the position it's in though. I still find myself wanting to play Bard often, but 99% of the time default to Dancer instead since, functionally, it makes more sense.
    Your post gave me a idea, wouldn't it be awesome to be able to pair certain classes in harder content of course that would give buffs or extra damage to the paired partners? Kind of like what happens with dancer now but maybe pair a dancer with a bard, the bard plays a certain song the dancer uses a certain step and hits harder. Same could be done with other jobs. But only on difficult content it would be a way for lateral progression and encourage group play. Just playing around with ideas. I wouldn't like to see any jobs locked behind group content but power progression has to flatten out at some point. Besides it would give these jobs more identity. I chose a most obvious example of Bard and dancer. Just musing.
    (1)
    Enjoy Life you only get one.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,746
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Snorky View Post
    Your post gave me a idea, wouldn't it be awesome to be able to pair certain classes in harder content of course that would give buffs or extra damage to the paired partners? Kind of like what happens with dancer now but maybe pair a dancer with a bard, the bard plays a certain song the dancer uses a certain step and hits harder. Same could be done with other jobs. But only on difficult content it would be a way for lateral progression and encourage group play. Just playing around with ideas. I wouldn't like to see any jobs locked behind group content but power progression has to flatten out at some point. Besides it would give these jobs more identity. I chose a most obvious example of Bard and dancer. Just musing.
    Job interplay used to exist and they basically deleted it in the name of…….whatever the hell the modern job design is

    In a world where they deleted skills like foe’s requiem I can’t imagine them doing anything that involves actual communication around how to best utilise said interplay

    Like even dance partner and kardia have no interaction with the partnered person, it’s just the DNC/SGE optimising their own skills around another bystander
    (5)

  3. #3
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,491
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Job interplay used to exist and they basically deleted it in the name of…….whatever the hell the modern job design is

    In a world where they deleted skills like foe’s requiem I can’t imagine them doing anything that involves actual communication around how to best utilise said interplay

    Like even dance partner and kardia have no interaction with the partnered person, it’s just the DNC/SGE optimising their own skills around another bystander
    They didn’t want to have a situation if you have job X in your party that you must have job Y to satisfy the meta. This was a big problem in the past so they changed things that you can mix and match jobs now.
    (4)

  4. #4
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,746
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Hyperia View Post
    They didn’t want to have a situation if you have job X in your party that you must have job Y to satisfy the meta. This was a big problem in the past so they changed things that you can mix and match jobs now.
    Which I have always found to be a poor decision, it’s an MMO in which you can play any class on the same character, I don’t think DRG having a debuff that WAR can also take advantage of is bad design, communicate, change jobs or raid with someone else, it’s not like these interactions mattered in anything besides savage (except in very niche cases where you had like the dragon kick b****** in alliance raids for other MNK’s)

    The pursuit of any comp being able to clear any content has led to this samey job design, and P8 shows they still can’t get it right
    (10)
    Last edited by Supersnow845; 09-29-2023 at 11:30 PM.

  5. #5
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Which I have always found to be a poor decision, it’s an MMO in which you can play any class on the same character, I don’t think DRG having a debuff that WAR can also take advantage of is bad design, communicate, change jobs or raid with someone else, it’s not like these interactions mattered in anything besides savage (except in very niche cases where you had like the dragon kick b****** in alliance raids for other MNK’s)

    The pursuit of any comp being able to clear any content has led to this samey job design, and P8 shows they still can’t get it right
    I agree, they don't have to design every fight around synergy between jobs. But it would peak interest for those players who do chase meta. In order to not lock jobs every job would have to be viable to complete the harder content. I just musing that it's a way for lateral progression which is important because you can not keep increasing power on jobs vertically a ceiling will be reached and you will need to figure other ways out. This is the way of MMOs even loot centered MMOs reach a peak at some point.
    (0)