Yeah, what? Why did they design it, focus on the vacation aspect in the trailer and advertisement and then explicitly decide not to allow players to swim there? At least Old Sharlayan is a cold ass boat harbor.



Yeah, what? Why did they design it, focus on the vacation aspect in the trailer and advertisement and then explicitly decide not to allow players to swim there? At least Old Sharlayan is a cold ass boat harbor.



Was talking on Discord today with people who live by the "illusion of choice" argument. We shouldn't have any options, they say, because everyone will just look up guides and copy the meta. Even when I suggested putting in layers of RNG systems to make the world less static, they just said some kind of adaptive 3rd party tool based on an algorithm could work out solutions for us in real time so we still don't have to think for ourselves. Damn I'm tired of justifications for this modern on-rails pseudo-RPG design. Bah! I want to have some kind of input, some choices other than glamor.
But choice is an illusion and youve taken the red pill.Was talking on Discord today with people who live by the "illusion of choice" argument. We shouldn't have any options, they say, because everyone will just look up guides and copy the meta. Even when I suggested putting in layers of RNG systems to make the world less static, they just said some kind of adaptive 3rd party tool based on an algorithm could work out solutions for us in real time so we still don't have to think for ourselves. Damn I'm tired of justifications for this modern on-rails pseudo-RPG design. Bah! I want to have some kind of input, some choices other than glamor.
There is no going back to the machine that you came from my friend



Because Chess is only played optimally with a computer assisting you as a player there is no joy to be had playing Chess among fellow humans.
My expectations for Dawntrail are so low Satan could use them to play limbo in the boiler room of Hell.
Except we haven't seen the trailer yet. The trailer doesn't get released until the JP FanFest. For now, all we're getting is teasers with snippets of the trailer.I agree that doom is gloom is not productive. I disagree that vacation stories can't be interesting. The trailer is clear evidence that story is being withheld or simply doesn't contain any interesting ideas. It isn't like we have never seen the cast having fun before. And beast tribes have been done exhaustively. As a consumer I don't see what else 7.0 story is bringing. There have been some details from the live events but they aren't all that compelling either. Scions fighting over a contest? Sounds ok but not that compelling.
Now is not the time to judge. Wait until after the JP FanFest when we'll have most of the information they're willing to reveal before launch. For those who are heavily focused on the battle systems, the media tour that will take place about 6-8 weeks before launch will have info on job and battle design, a dungeon and maybe a tiny peek at other content.
So if you're not impressed yet, that's a good thing. You're not supposed to be. The real hype won't get going until the JP FanFest.
Only those who actively seek advantage complain about "illusion of choice", look up guides and seek the meta. Those looking for a casual relaxed time don't, or at most limit themselves to basic "how to" guides.Was talking on Discord today with people who live by the "illusion of choice" argument. We shouldn't have any options, they say, because everyone will just look up guides and copy the meta. Even when I suggested putting in layers of RNG systems to make the world less static, they just said some kind of adaptive 3rd party tool based on an algorithm could work out solutions for us in real time so we still don't have to think for ourselves. Damn I'm tired of justifications for this modern on-rails pseudo-RPG design. Bah! I want to have some kind of input, some choices other than glamor.
No one wants layers of RNG systems. If that's what would satisfy players, WoW would still have over 12 million active subscribers. Instead the developers started taking away choice and pushing everything into RNG systems. They steadily bled their player base dry before they would finally admit that just maybe players did like the old talent trees and did enjoy having deterministic gearing in addition to RNG gearing.
I agree, it would be nice to have more input than what we currently have. It's never going to happen while players are obsessed with what's the best and whether jobs are balanced so a personal favorite doesn't get ignored in Party Finder because it's not part of the meta. It's not going to happen while developers treat their games more as competitive games than as role-playing games.
Part of BG3's success is because players are getting back choice that has been long since drained out of multi-player games. If they want to see it return to other games, they need to accept that choice comes with drawbacks.
Last edited by Jojoya; 09-29-2023 at 06:42 AM.




Thinking this expansion will be anything more then Shadowbringers Part 3 is pure cope.Except we haven't seen the trailer yet. The trailer doesn't get released until the JP FanFest. For now, all we're getting is teasers with snippets of the trailer.
Now is not the time to judge. Wait until after the JP FanFest when we'll have most of the information they're willing to reveal before launch. For those who are heavily focused on the battle systems, the media tour that will take place about 6-8 weeks before launch will have info on job and battle design, a dungeon and maybe a tiny peek at other content.
So if you're not impressed yet, that's a good thing. You're not supposed to be. The real hype won't get going until the JP FanFest.
I do not agree with the idea that we can't judge teasers. Why make them then? The teaser is boring...
Also I went back and checked all other teasers. They aren't boring.
It might be boring because the stakes arent there. Last teaser you're walking on the moon, your friends are getting their ass beat and theres danger everywhere. This teaser was just 'theres going to be treasure! wow maps! wow exploration!' its a different vibe and a different tempo. I literally expect this expat to just be the 'beach episiode'.
OK. If the new expansion is going to be about exploration and treasure, why not hint at kind of new mechanic involving those things?? Why is it that Scions are doing the same old-- eating things and asking NPCs if they've noticed something? It just screams same old same old. That's the problem. It's not innovative or fresh at all, even considering it's a beach episode.It might be boring because the stakes arent there. Last teaser you're walking on the moon, your friends are getting their ass beat and theres danger everywhere. This teaser was just 'theres going to be treasure! wow maps! wow exploration!' its a different vibe and a different tempo. I literally expect this expat to just be the 'beach episiode'.
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