Will I get my beloved Zenos back? The World is boring without a maniac sitting somewhere and waiting for me.
Will I get my beloved Zenos back? The World is boring without a maniac sitting somewhere and waiting for me.
Square still is 20 years behind when implementing systems in their AAA games that other games have long since evolved from so...Even ff11 with it's launcher felt dated even it was released and the convoluted way you have to make an account and get into the game and made it feel like some late 80's or early 90's account sign up. Square always seemed 20 years behind when it comes to implementing forums and making an account or even how difficult they make it to even purchase digital items.
my question would be why did you make duty support and not just work on the grand company squad missions more. having the option to tell the tank to attack , instead of me, being bait so they know we are in combat.
Last edited by lennit; 09-27-2023 at 03:14 PM.
By coincidence, there was recently a Q+A thread up until only a week ago that was open to direct questions, rather than merely theoretical ones.
"How badly do you need a long vacation?"
Because, seriously, the dude looks exhausted and burned out most of the time, and taking a year off (or at least taking a back seat for a while) would probably do both him and the game a lot of good.
These questions are easy to answer anyway...
There are two parts to that.
1. They don't seem to have a dedicated person who works specifically on "Quality of Life" and treat it as something to do in their spare time.
2. It is probably easier to make certain changes via third-party means than it would be within the spaghetti code itself.
More people doesn't mean it would be any different. Maybe that one person is able to, technically, achieve all the necessary workload in the timeframe provided. Maybe, it is just someone's decision-making that leads to it being this way, rather than a lack of people to work on it.
After all, people say jobs used to work better in Stormblood or Heavensward, or that they work better in PvP, so it is not like they are incapable of doing it differently, they just choose not to.
The battle was the reason. The world was sundered when Zodiark was struck, splitting Zodiark (who was more powerful) into shards, making him less powerful and easier to contain. It just wasn't the only benefit of doing it, because it made people able to use dynamis instead of just being driven crazy by it.
The reason Zodiark needed to be fought and contained at all, was because her people were sacrificing themselves to empower their god, just like all the beast tribes do, which we know is pointless. They sought a perfect world, and she knew how that had ended on every other world because of Meteion's reports. The Dead Ends has a fine demonstration of different worlds coming to an end in their quest for perfection, if you observe the things going on in the background. Her world was about to end in everyone sacrificing themselves to Zodiark.
This was answered at the last fan fest, actually. They said they can't do a raw translation and that it has to be translated according to the cultures using that language or it won't make you feel the same emotions, and they said when you do this sort of work you discover that's "the only way to do it". I think some of it is a lack of coordination with the other localizations though, because they mostly just coordinate with the Japanese version and ask questions to the developers to make sure they understand the emotions that need to be conveyed.
It wasn't. The rewards will be improved in 6.5.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
This.
Although I don't think it would do much for his popularity in some social media circles.
As for a question - to be honest my only real question is one he may (?) have already answered - whether he is committed to the game maintaining it's current business model. I've read a transcript of an interview, though don't recall when it was held, where he was quoted as having said that he didn't think F2P is a viable business model and cited some very good reasons for this. I, personally, rather hope his thoughts on that haven't changed.
Naoki Yoshida: Talking about this particular aspect of hopping from the older console to the newer one, it's been the case from PS3 to PS4 that upgrading the specs is easier for us to accommodate. What is difficult for us to do is making sure that the game works on the lower spec console. It's also this natural thing that the specs evolve and become greater for the console to evolve. It's easy for us to accommodate. When the new console is out it takes a lot of manpower to make ourselves ready and upgrade the graphics side of things. The reason is that the graphics engine pipeline is different so we need to upgrade our end as well. It was the case for the PS3 to PS4 upgrade so when PS5 is out we'll update our game with major patch updates and then we'll gradually release the function that is compatible for PS5. It may not be the case. It's not as hard as people may expect.In what ways does FF14 compensate for its tech aging over time?Source: https://www.eurogamer.net/final-fant...-proofing-mmosNaoki Yoshida: So by hearing your question, probably our basic understanding is different. Your understanding is a different perspective to what we have. There's a big difference. When we're looking back about the time when PS2 was out and PS3 was out in the market, they have specific unique characteristics to those consoles back then. But after any console released after Xbox 360 - so Xbox One, PS4, PS5 and Scarlett in the future - you can see them more as a PC. There might be a difference in memory size or GPU or CPU but we can safely assume that they are kind of PC. We are working on the PC version of Final Fantasy 14 as well. They have different names of course - some say Xbox One, PS4, PS5 - but they are all the same with different names. It's more like a reiterating thing. But also we have to make sure there's a minimum requirement for FF14 for the game to run on console or any machine. As long as we can keep that threshold, it's easy to scale up and down within that limit. It's easy to make it dynamic in an upgrade.
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