


- Alphabetical order when setting the workshop schedule.
- Tool upgrades or buffs (maybe use up those green coins) that increase the number of items gathered by 2-3x.
- If not the above then a special granary where we can assign a mammet to target a specific item and it gathers a ton of just that item.
- Solo/Multi-player minigames. ex: Mammet hunt where you have a time limit to finding the mammet, critter catcher where you have to catch as many of a specified creature as you can within a time limit or maybe a large stone tic tac toe landmark.
- Gallery and aquarium landmarks where you can insert fish you've caught or sightseeing pictures.



I’d kinda like more ways to interact with the animals you’ve caught than just the usual feeding and gathering. It feels like they just kinda stand there, waiting around, never actually doing much of anything. Though I guess that’s true of any animal lol; and it’s not like we’re running a petting zoo.
I feel like the cozy cabin could be…cozy-er lol. It all feels too open and exposed to me, when they could’ve used like big windows or something to keep the ‘open’ feel. It just feels like everytime I walk onto the second floor a bloody storm hits and it’s like ‘well, I don’t imagine this would be an enjoyable place to spend the night’ lol



I’d want instanced housing, but on the big island just off the coast (see the Island Homestead thread in the housing forum for details), rather than where the Cozy Cabin is currently located. No one wants to live with mammets, or have a workshop or granary in their front yard! You should also be able to choose the setting… they could either do generic residential district backgrounds, or use the different island areas to give some variety of scenery for those who don’t like a total tropical feel. For example, Wild Woods to look more like a foresty, LB type area, Bending Beaches for a Mist feel or even Crumbling Caverns for an underground plot! That would be amazing, especially if they make that water feature part of the setting!
Failing that, the option to decorate the interior of the Cozy Cabin, or at least be able to dye the curtains, rugs and furniture already there. Exterior dye would be nice too. And as others have said, the ability to rotate buildings.
Definitely want enough pasture space to hold one of every animal, plus their rare forms. If they want to keep it so only 20 of them give leavings and I have to pick which ones, that’s ok. But I hate having to release animals in order to get the new ones.
Option to remove mammets or glam them into something else… or at the very least, make them disappear when you choose “Self Only” in gpose! Because they don’t!
Probably not going to happen, but I’d like a boat to go sailing around the island.![]()




Instanced housing always felt like the natural progression island sanctuary was eventually going to take.






I doubt they would reduce it to that degree, but I definitely hope the grind will get reduced by a fair amount once it stops being current content. There are currently points where you have to go for like a week just waiting for the timegated systems to earn enough EXP to progress.



I'm a bit curious how the player base would feel about the grind if it didn't change but instanced housing was added as the the final reward from it for the expansion.I doubt they would reduce it to that degree, but I definitely hope the grind will get reduced by a fair amount once it stops being current content. There are currently points where you have to go for like a week just waiting for the timegated systems to earn enough EXP to progress.






I've said elsewhere, and will say again: the process of building up your island ruins it as a desirable housing location.
If it was just your house on a tropical island, or your house on a quiet farm? Maybe.
But not after the only way to level up the island is to literally level out all the wilderness into flat ground and then cover it with factories.


1) Ability to remove landmarks and utilize their footprint as empty space to place furnishings. I do not care about the massive clock tower, but I wouldn’t mind making a little marketplace.
2) Full on diadem level revamp. Not gonna happen… Total swing and a miss to not just have us gather on actual gathering jobs or otherwise utilize existing systems. It need not have been level dependent.
2b) also a revamp. No mammets, at all. Ever. We have so many NPCs that would have helped in this endeavor. So many refugees etc. so many NPCs we have t seen in forever that would be nice to see how they are doing or how we can help elevate them out of their terrible situation. I am not a fan of this industrialization of an island paradise.






One more simple addition that I want: the ability to immediately copy-paste a workshop schedule over to another workshop on the same day, without having to fiddle around with saving presets, scrolling through the preset list and then clearing them out again.
Edit: Looks like we're actually getting this in 6.5.
Last edited by Iscah; 09-29-2023 at 10:16 PM.
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