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  1. #31
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,975
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I'd rather have raises stay to healers only, with harsher resource costs. The easiness to raise those days is literally one of the various reasons we get so many body check mechanics everywhere, which incidentally lowers the actual value of raising, ironically. At least in savage, not other modes.

    And then we can bring back manasong to help healers support the raise costs
    (2)

  2. #32
    Player
    Ayden's Avatar
    Join Date
    Jul 2011
    Posts
    89
    Character
    Dante Vigilante
    World
    Tonberry
    Main Class
    Miner Lv 43
    Proc based ammo - definitely NO. I'd welcome the following with flashy animation. I don't even mind if they got a cast time.

    Reload
    - Loads firearm with two rounds of special ammunition

    New Single Target Ammo action
    - Delivers an attack with a potency of 350.

    New AOE Ammo action
    - Delivers an attack with a potency of 150.

    A new action activates after using the 2 ammo
    - Delivers an attack to all enemies in a straight line before you with a potency of 1000 for the first enemy, and 50% less for all remaining enemies.
    (0)

  3. #33
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    I'd rather have raises stay to healers only, with harsher resource costs. The easiness to raise those days is literally one of the various reasons we get so many body check mechanics everywhere, which incidentally lowers the actual value of raising, ironically. At least in savage, not other modes.

    And then we can bring back manasong to help healers support the raise costs
    A-men. Down with caster raise and never let rise phys ranged raise.

    Also I feel like a lot of people are looking back at proc ammo with brown-stained glasses. Between the actually pretty generous rate, Reload, and Rapid Reload you very rarely got stuck doing 1-1-1 for long if ever. It was consistent enough for 323 to be pretty common at least. It just meant you needed to pay attention to resources and what you are gonna push next instead of knowing for sure that 3 follows 2 which follows 1.

    It was also a really good complementary mechanic to heat because the ammo also meant a free shot with no heat generation.
    (4)

  4. #34
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,975
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    At best it was HW MCH that had long 1-1-1 fishing during mildfires, because Reload was on a 60s cooldown and Quick Reload was on 30s, which was unreasonable. SB brought them down to 30s and 15s which offered a lot more control over it and made it fun.

    Still, even fishing for procs was a lot better on a 1-2-3 sequence than what bard currently has, and only with a 30% chance.

    I'll fight people that are bent on removing procs from every class in the game until I die. Leave us alone. Not like more than 3 out of 4 jobs are fixed or proc less...
    (2)

  5. #35
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by SaberMaxwell View Post
    A-men. Down with caster raise and never let rise phys ranged raise.

    Also I feel like a lot of people are looking back at proc ammo with brown-stained glasses. Between the actually pretty generous rate, Reload, and Rapid Reload you very rarely got stuck doing 1-1-1 for long if ever. It was consistent enough for 323 to be pretty common at least. It just meant you needed to pay attention to resources and what you are gonna push next instead of knowing for sure that 3 follows 2 which follows 1.

    It was also a really good complementary mechanic to heat because the ammo also meant a free shot with no heat generation.
    You get it. A huge part of the appeal of SB MCH for me was the balancing act between random procs, spending ammo, managing heat, and having reloads off cooldown by the time wildfire was back up. Learning how to do all of that more efficiently and with bigger results was peak.
    (1)

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