That's right, and where I come from, we learn to crawl before we walk.So you just described a pulling scenario commonly used in dungeons to get through them efficiently/quickly. You left out any kind of boss battle completely, where managing enmity and learning an effective rotation with your jobs, as well as proper positioning all play vital roles. Uhh, sure.
Even then, all you're really talking about is the content design.
My signature is edible. Go ahead, try some.
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