Catching 2000 fishes for an achievement is not content.i guess iam not there yet, because i still have option of thing to do , and iam trying to do it on 2 characters
when i get bored i look at my achievement log and see want have i not completed
but i cant help my fc , they want some thing that doesn't exist yet and i want the things that took them ages to get
Some players are simply burnt out. I am hitting a burnout phase. I have things I sort of want to do (finish levelling some jobs, get more relic weapons done) - I simply have little interest in spending the time in the game to do it though.
I'd much rather be playing BG3 and MK1 at the moment, so for a while I'm spending as little time possible in XIV since I've done the levelling and roulette content 100s of times and am just bored of it.
There are also lots of things I can be doing I haven't finished like Island, I just have no interest in the content.
Which is fair. There are and will be people who get burnout. I just think that there are more people who are frustrated that they want something in game do to.Some players are simply burnt out. I am hitting a burnout phase. I have things I sort of want to do (finish levelling some jobs, get more relic weapons done) - I simply have little interest in spending the time in the game to do it though.
I'd much rather be playing BG3 and MK1 at the moment, so for a while I'm spending as little time possible in XIV since I've done the levelling and roulette content 100s of times and am just bored of it.
There are also lots of things I can be doing I haven't finished like Island, I just have no interest in the content.
The only ones that I'd ever let slide as content are anything that gives a non-title reward such as a mount, minion, or glamour. There are certain titles that are considered content, "Legend Titles" and "Necromancer" but I feel like very VERY few titles make the cut in my book. I can't help but think that if these achievements were far more realistic to grind and not unreasonable, more people would grind for them.
Yes, I would imagine actively wanting to log in and trying to force yourself to be interested in EW content as a veteran would feel quite awful. Worse than not feeling like logging in and being okay with it.
Alpha Wolf is harder to obtain than Alpha Legend and I will fight people over it.The only ones that I'd ever let slide as content are anything that gives a non-title reward such as a mount, minion, or glamour. There are certain titles that are considered content, "Legend Titles" and "Necromancer" but I feel like very VERY few titles make the cut in my book. I can't help but think that if these achievements were far more realistic to grind and not unreasonable, more people would grind for them.
those thing that you listed are solo and yes they are the grind of the game. but nothing you would help a member of a fc out with those.
there lot of mount i have not got from duty
there lot of titles aswell
and there lot of new player like me out there that need your support, while you wait for content
Last edited by lennit; 09-23-2023 at 04:05 AM.
Exactly.
I'm not burnt out. I'm bored by incessant hand-holding, samey jobs and an aversion to anything challenging within spitting distance of the MSQ.
I like to raid but I don't want to look for 7 other people all the time. Why can't dungeons have a difficulty slider? Or why is content designed in a way that nobody wants to do it after a couple of weeks? Why is leveling, FATEs, DR designed in such a way that I feel I must listen to a podcast to endure it?
It's the lack of options that's missing. You either raid or it's back with you into the kiddie pool. And even during raids once I have my rotation down I'm pressing the exact same buttons at the same time. It's an MMO so some repetitiveness is to be expected but to this extend and with jobs and battle mechanics as bland as they are?
What the game sorely needs is mid-core content and the injection of randomness in encounters along with job synergy. If me and my friends actively stand in AoEs or play "who can heal less" in dungeons just to inject some much needed excitement back into the game then you have failed as a gameplay designer. It's that simple.
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