Logging in on these Forums after forever and bumping this up, cause this is honestly the most important topic around and needs to stay on the first page at all times.
Not only because I'm a SCH lover and therefore partial to it, but because this thread encapsulates and expresses perfectly what the problem with the game is and how to solve it (or soften it, at the very least).
Everyone is aware of the "burnout argument" flying around alongside the mostly naive responses of people saying "oh, it's just the natural patch cycle". The truth of the matter is that no matter how many positive or negative aspects you highlight about Endwalker as an expansion, what ultimately makes or breaks it is Job design.
I'll use myself as an example. I'm a healer-role kinda guy, who's always liked Scholar. Been following XIV since late HW/early SB, but started playing in ShB because life. Since I started playing, I've done every Savage and a few ultimates, though I don't consider myself to be really "good" compared to people who actually are. For the longest time I've also been a religious Roulettes practitioner, even when I didn't care about rewards and just did it for fun or to make queues more bearable for that poor DPS player who has been waiting 38 mins to get into Leveling Roulette. So even though endgame is where I prefer to be, I also enjoy casual play: dungeons, trials, normal and especially alliance raids... I don't need an overwhelming amount of new content to have fun in XIV. And yet soon after Endwalker released without fixing anything from Shadowbringers, I pretty much stopped doing these casual activities and found myself loathing endgame content too. Why? Because the Job I love is boring and unnecessary. I won't even talk about the fact that healers have been proven unneeded in most content with minimal organization. The fact is that when a healer is around, the only thing it can do is to be bored out of its mind — or pray that other people generate enough chaos to create artificial engagement (very rare, overall).
But how simple would it be, to solve this issue without interfering notably with the game as it is? Let's outright disregard the million things that could be said, and make it easy: give me back the buttons OP listed (and the Quickened Aetherflow Trait, which I'm sure OP had in their heart even if it wasn't mentioned), and I'd go back to doing even ARR content with glee — even the dreaded LotA! —, seeing as by Level 50 I'd have all of my DPS kit (ED is Lvl. 6, Miasma is Lvl. 10, Bio II and Bane are Lvl. 30, Miasma II is lvl. 46, Shadowflare is Lvl. 50) — heck, even Sastasha would become slightly enjoyable!
This affects not only casual content, but Savage and Ultimate too. Always speaking from direct experience: due to an issue with a couple of party members, I've had to do P8S for the longest time and P12S has been the same. Sure, repeating the fight a million times in a row can get tedious for all jobs, but for healers especially it's an absolutely harrowing experience (slightly less so for Astro, but not by much). Incidentally, I think the only Job which has it worse than healers is poor Summoner, cause in addition to being mad easy and horribly repetitive, it has no group responsibility whatsoever besides throwing out Addle. Now, if I had my own toys to play around with? That would be less terrible and place healers in the same category as the other Roles and Jobs.
I repeat, I don't want to dismiss the fair criticism EW as an expansion has received (just as an example, I had an absolute blast in Bozja/Zadnor, both alone and with friends, so it was sorely missed for all the reward-issues it had). Nor do I want to disregard the fact that a little disinterest might be normal at this stage of the expansion. But I feel like people are looking in the wrong direction when they say "oh, it's lack of content" or "oh, it's the 2-min meta" or "oh, now it's a single-player game" or "oh, people just raidlog" etc. Such things all have their relevance, but ultimately what would keep people around is the enjoyment of just playing one's own favorite Job — whichever it may be, SCH in my case — in any sort of content and in any sort of situation: in easy duties, in hard duties; with a good group, or a bad group; in optimized fights, or in yolo fights; in new content, in old content; etc. Really, screw "go do ultimates", the most obnoxious, ridiculous and objectively wrong statement ever made, only good to make my blood b(r)oil — as if I didn't Broil enough already...
So yeah, I would encourage everyone and especially SCH players to keep these threads relevant. Of course we know that's mostly useless, as evidenced by the impotence of the "Healer issues", "Bring back Kaiten" and similar threads. But we must have something to cope with, right? We're certainly not getting our fun by actually playing our Job. Or maybe we just have to wait for someone to make a HW/SB private server, so we can all collectively flock there lmao
All in all though, I must say I'm disappointed. When I joined the game, all I heard was how great the devs were with listening, so for the longest time I deluded myself into thinking the healer situation would be fixed at some point, during ShB even. Fast-forward... what? 3.5, 4 years? And nothing has changed. My mind just cannot process how such a thing could stand, for the benefit of absolutely nobody except that 1 guy who's gonna play healer once and then shelve it forever after. I wonder if players should have been even more aggressive, with their — most often perfectly reasonable — demands of change...