The game lacks midcore content overall, SE seems to only know two extremes either braindead dungeons where the healers don't even have to use 10% of their healing actions and tanks feel like they are hit by wet poolnoodles or Savage/Ultimate etc.

I have no clue at all why they are so against any form of difficult casual content but they seem to even hate it. Telling people that if they want to do difficult stuff to do savage or to play other games while completely ignoring what players actually ask for. Like a simple healer rotation or some hardmode dungeons we could do daily maybe even i a roulette so we have actually some engaging content.

For all the flaws WoW has/had, i wish SE would adapt WoW dungeon difficulty system for content like criterion or dungeons.