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  1. #1
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    The game lacks midcore content overall, SE seems to only know two extremes either braindead dungeons where the healers don't even have to use 10% of their healing actions and tanks feel like they are hit by wet poolnoodles or Savage/Ultimate etc.

    I have no clue at all why they are so against any form of difficult casual content but they seem to even hate it. Telling people that if they want to do difficult stuff to do savage or to play other games while completely ignoring what players actually ask for. Like a simple healer rotation or some hardmode dungeons we could do daily maybe even i a roulette so we have actually some engaging content.

    For all the flaws WoW has/had, i wish SE would adapt WoW dungeon difficulty system for content like criterion or dungeons.
    (5)

  2. #2
    Player
    remiff's Avatar
    Join Date
    Jul 2016
    Posts
    808
    Character
    Caius Megaflare
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Ranaku View Post
    The game lacks midcore content overall, SE seems to only know two extremes either braindead dungeons where the healers don't even have to use 10% of their healing actions and tanks feel like they are hit by wet poolnoodles or Savage/Ultimate etc.

    I have no clue at all why they are so against any form of difficult casual content but they seem to even hate it. Telling people that if they want to do difficult stuff to do savage or to play other games while completely ignoring what players actually ask for. Like a simple healer rotation or some hardmode dungeons we could do daily maybe even i a roulette so we have actually some engaging content.

    For all the flaws WoW has/had, i wish SE would adapt WoW dungeon difficulty system for content like criterion or dungeons.
    Yes, the true normal content has disappeared.

    For me, there are only the difficulty levels: easy, extreme, savage, and ultimate.
    The normal mode no longer exists, which, in my opinion, could be represented by the difficulty of the Holminster dungeon at its release,
    or even the Ivalice raids before the nerf, the Baldesion Arsenal, or the boss battles in Bozja.

    In any case, for me, a normal mode is something that's neither too easy nor too difficult and doesn't require joining a party finder to clear or farm.

    "And unfortunately, almost all instances, even the Endwalker 24-man raids, have such a low difficulty that it's fun to discover them but not at all rewarding to replay them.
    (2)
    Last edited by remiff; 09-21-2023 at 06:17 AM.

  3. #3
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by remiff View Post
    snip
    The problem i have is that savage, ex, ultimates are not even close to viable for daily grind or farming tomestones. The most viable options are either braindead roulettes or stuff like hunt trains etc. which is just sad and just makes content droughts so much more extreme.

    People want something that is mildly engaging and they can do everyday, like roulette. It is insane that the only place where you actually need your full kit as a healer or tank is literally just the latest endgame content for raiders.

    And with each new expansion it gets worse and worse as healers and tanks get stuffed with more and more panic buttons and mitigation options they will never have to even use. It has gotten so bad that nowadays if you have a warrior in a dungeon you don't even need to heal the tank anymore at all.
    (1)