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  1. #131
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 97
    If I'm understanding the graph correctly, this decline into a new "low point" for Endwalker is actually about the same numbers we had at the launch of Shadowbringers -- which at the time would have been considered an all-time new record for the game by quite a margin. In other words, the numbers we once expected of the hype driven by a new expansion release are now the numbers we get during the "worst" of patch content lull. To me, this seems to indicate a trend of upward momentum, as we will get more new and returning players as Dawntrail draws closer, not to mention the Xbox version.

    Time will tell if we can get back up to the extreme peak set at the start of Endwalker, but I would also argue that was a rather exceptional moment in the game's history. We had covid, we had a rather major "WoW exodus" with a lot of streamers covering the game who never bothered before, we had the climactic culmination of FFXIV's entire MSQ.

    Of course, this does nothing to alleviate the feelings of those playing at endgame right now and feel they have nothing left to do. But until we see how things shape out in the future, I don't think we can say FFXIV is literally dying as a game simply because we don't have a Bozja-like FATE-grinding zone this expansion. Not everybody even likes that sort of thing.
    (5)

  2. #132
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    People really don't realize how big an impact the wow exodus +covid had on the games population.



    We normalized with growth.
    (7)

  3. #133
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    i mean there's no endgame content rn beyond waiting for a pathetic few drips of story to come pissing down on us unless you're interested in savage content where you're not allowed even a minuscule amount of leeway or originality of thought without taking a billion dots, debuffs, vuln stacks and causing the entire raid to wipe.

    what's the point in having HP if every little mistake causes your death. what's the point of playing if you can just make a flat list of each mechanic and how to resolve it. what's the point in having a healer if they can't save you or anyone else since a single mistake means y'all might as well start over anyway.

    bozja and eureka - as much as people like to screamcry about them - were a good middle ground/introduction to savage-like content and there's now a rift between casual players and endgame content runners that's preventing new people from being introduced to it. this means there's more people leaving than people joining raid statics.
    (21)
    Last edited by Denji; 09-21-2023 at 03:19 AM.

  4. #134
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    692
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    Quote Originally Posted by NekiUno View Post
    First of all, I will not see an End of Service for this game.....for a while. But for the future, we don't know this. Think about this, if Ragnarok Online, Ultima Online, and Meridian 59 (geez, I was playing this game at MWR in Norfolk, VA when it was in Military) are still out there and players still play it then FFXIV is going to be fine.
    The difference is in community. People make friends, a guild, and a community in a game. That game was doing well with people sticking around for a little bit. And then it suddenly craters during Endwalker. Suddenly, people are on their own. And there's no sequel, no replacement.

    MMOs exist to build a community, and when people start escaping en masse like they are now, that is a problem. You might love the gameplay so much that you'd play solo all the time, but that's not what an MMO is for.

    Those smaller MMOs like Ultima Online don't have very many people at all currently playing. For 99% of people who used to play, they've now moved to other things. You know, like other games. Except in the 00s, there were better options for everyone to migrate to. Now there's not.

    Quote Originally Posted by Valkyrie_Lenneth View Post
    We normalized with growth.
    You killed off another game in order to feed your own. Millions of people vacated WoW to come here. Now you're killing off FFXIV with this complacency, so where do these people go now? Back to a 20-year old game? Doesn't that disprove everyone else who says that MMOs have a 10-year shelf life?
    (19)

  5. #135
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    The difference is in community. People make friends, a guild, and a community in a game. That game was doing well with people sticking around for a little bit. And then it suddenly craters during Endwalker. Suddenly, people are on their own. And there's no sequel, no replacement.

    MMOs exist to build a community, and when people start escaping en masse like they are now, that is a problem. You might love the gameplay so much that you'd play solo all the time, but that's not what an MMO is for.

    Those smaller MMOs like Ultima Online don't have very many people at all currently playing. For 99% of people who used to play, they've now moved to other things. You know, like other games. Except in the 00s, there were better options for everyone to migrate to. Now there's not.



    You killed off another game in order to feed your own. Millions of people vacated WoW to come here. Now you're killing off FFXIV with this complacency, so where do these people go now? Back to a 20-year old game? Doesn't that disprove everyone else who says that MMOs have a 10-year shelf life?



    We didn't kill off wow, they had a dev issue.



    Tons of people flocked to online entertainment during covid. And now that covid is over those numbers have normalized. Shadowbringers was an outlier due to external circumstances. Comparing endwalker to it is silly.




    It's just statistics. It's like trying to look at traffic patterns in 2020-2021 and trying to say that's normal usage
    (5)
    Last edited by Valkyrie_Lenneth; 09-21-2023 at 04:21 AM.

  6. #136
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    141
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by Fyrebrand View Post
    If I'm understanding the graph correctly, this decline into a new "low point" for Endwalker is actually about the same numbers we had at the launch of Shadowbringers -- which at the time would have been considered an all-time new record for the game by quite a margin.
    i think u are reading it wrong. green bar = lost players. red bar = active. blue = new players
    (1)

  7. #137
    Player
    Snorky's Avatar
    Join Date
    Nov 2014
    Posts
    655
    Character
    Akiimi Akagane
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by seolhyun View Post
    i think u are reading it wrong. green bar = lost players. red bar = active. blue = new players
    The graph is for achievements number of achievements gained by players in specific time periods, how many players make their accounts private? How many have most achievements? There is so much wrong with this data you can not draw accurate conclusions people in this thread can't even read it right.

    I will again copy paste this statement by the person who made that graph from the same website.

    Although the recent decline is worrisome, if you look at the overall number, you can see that the active character population is basically increasing, albeit in waves.

    https://activeplayer.io/final-fantasy-xiv/
    (2)
    Last edited by Snorky; 09-21-2023 at 07:26 AM. Reason: For clarity
    Enjoy Life you only get one.

  8. #138
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    692
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by seolhyun View Post
    i think u are reading it wrong. green bar = lost players. red bar = active. blue = new players
    That's not what he is talking about. Q2 2023 has about the same numbers than Q2 2019 (which is around 200k).
    (0)

  9. #139
    Player
    Musashidon's Avatar
    Join Date
    Aug 2013
    Posts
    1,781
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by seolhyun View Post
    i think u are reading it wrong. green bar = lost players. red bar = active. blue = new players
    the green bar isn't lost players. that's an assumption of some the people reading the graph.
    (2)
    Last edited by Musashidon; 09-21-2023 at 06:47 AM.

  10. #140
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    141
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by Snorky View Post
    The graph is for achievements number of achievements by players, how many players make their accounts private? How many have most achievements. There is so much wrong with this data you can not draw accurate conclusions people in this thread can't even read it right.

    I will again copy paste this statement by the person who made that graph from the same website.

    Although the recent decline is worrisome, if you look at the overall number, you can see that the active character population is basically increasing, albeit in waves.
    it not about people that have most achievements its ppl that gained or didnt gain an achievement in a time period that have achievements public. its same as ppl linking steam charts when most ppl dont play steam.
    (2)

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