No, I don't think you're 'pointing out' anything and you certainly don't need to explain my own thoughts and opinions to me. Especially when we've had this discussion many times already and various examples of RPG's with character deaths have been brought up by myself and other posters each time this same subject has arisen.
I'm not sure why you're downplaying the deaths present in FFXII or even bringing it up in the first place since the post you first responded to had me commenting specifically on FFXIV's lack of stakes and a need for a healthy balance. FFXIV is an MMO and not a one and done story like FFXII so there's a greater need to keep things fresh. As it stands, having a stale and immortal cast who walk away from the second coming of the apocalypse bragging about not having any scars to show for it does very little to interest me.
As I see it, the game is simply casting aside the stuff I find interesting in order to constantly thrust the same preachy and samey characters front and centre at every possible turn. I've consistently advocated for more variety in terms of personal beliefs, personality types and loyalties where the main cast is concerned. We're not really getting that - and even the latest 'new' character is returning to his homeland after spending time in Sharlayan.
The casts in the single player games, however, do not have that problem. They have vastly different backgrounds, goals and belief systems. At times some of them are practically at each other's throats. They come together for the sake of pursuing a wider goal but there's much more of an attempt to appeal to a broader range of personal tastes.
EDIT: As for FFXII, which characters are you referring to as 'fake out deaths' exactly? Basch and Ashe have their deaths faked as part of political intrigue which is very different to the the likes of Y'shtola dying multiple times and being brought back relatively unharmed. Rasler and Rex dying in the game's prologue also plays into the story as a whole. Ashe is very nearly manipulated into attacking the Archadian Empire to get revenge for her slain lover whereas Vaan mistakenly believes that Basch is responsible for his brother's death and it takes some time for him to warm up to the disgraced knight. Vossler's role in the story is pretty large as well, particularly where Basch and Ashe are concerned. To say nothing of the fact that he's a guest character for a decent stretch of the game (particularly if you're doing side quests and exploring every corner of each zone).