I am not talking about its legacy. I was explaining why the content is enjoyable on its own.Nobody likes grinding early snoozefest floors. Not just hardcore players. PotD was praised for multiple reasons. Being the first deep dungeon of course which created new interesting content. But it was also praised for real genuine hardcore solo content that was actually fun and globally more impressive than clearly Ultimates, at it's infancy. HoH tried to carry the torch but failed to deliver and EO didn't even try to carry the torch. Even hardcore DDers have zero interest in EO because there is no real challenge to chase on top of boring unspeedrun-able floors. Obviously the difficulty isn't the only thing that carried PotD but I think it's disingenuous to not say it played a tremendous part in it's legacy. Even to this day, Necromancer is still the most sought after of the three. Maybe it's because it has 100 more floors to fight through or maybe it's just better designed? That answer is personally subjective and always will be.
(Also more rewarding sack drops with a mount drop that people actually want as well as other good rewards like Fire Crest/Pumpkin Glass earrings)
If SE followed the same design principles, expanded some features, cut the bloat, and made a midcore version of it it'll be massively successful.
I agree. I think another issue that is often not talked about is that the exp gain for EO is extremely bad for leveling. Deep Dungeon is historically the expected go to quick leveling location and EO just wasn't it for EW. Though that might fall in line with rewards depending on who you asked.
99.99% chance probably a Titanman alt
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