I get the game is moving in a direction that is counter to this..but here goes:

Similar to ARR/HW, I wish tanks had a higher damage rotation that generated zero enmity, and a low damage but high enmity rotation.

The point being you only need to hold enough enmity to keep the mobs on you. So, grab and lock down em it’s, then damage it up.

We already have colored enmity icons to gauge when other party members are getting close to pulling hate. All you had to do was throw a few enmity rotas ‘til they’re back in yellow/green.