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  1. #1
    Player
    kaynide's Avatar
    Join Date
    May 2014
    Posts
    2,881
    Character
    Kris Goldenshield
    World
    Tonberry
    Main Class
    Gladiator Lv 100
    I get the game is moving in a direction that is counter to this..but here goes:

    Similar to ARR/HW, I wish tanks had a higher damage rotation that generated zero enmity, and a low damage but high enmity rotation.

    The point being you only need to hold enough enmity to keep the mobs on you. So, grab and lock down em it’s, then damage it up.

    We already have colored enmity icons to gauge when other party members are getting close to pulling hate. All you had to do was throw a few enmity rotas ‘til they’re back in yellow/green.
    (1)

  2. #2
    Player
    Mikey_R's Avatar
    Join Date
    Apr 2014
    Posts
    1,602
    Character
    Mike Aettir
    World
    Cerberus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by kaynide View Post
    Similar to ARR/HW, I wish tanks had a higher damage rotation that generated zero enmity, and a low damage but high enmity rotation.
    Start fight, enmity combo, swap for rest of fight. That is, in a very simple nutshell, how it worked in SB. It wasn't some intricate dance you done, it wasn't rewarding and I, infact, would describe it more as a punishment rather than a reward. You aren't rewarded with more damage, you are punished with less. The following topic is the most recent one that has happened on the tank forums and goes into way more detail about the issues with the design:

    https://forum.square-enix.com/ffxiv/...e-want-it-back

    Suffice it to say, as it was, it was not a good design.
    (2)