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  1. #1
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Which you could feel with RNG when you really, truly understand every mechanic and not just a script, but there's more likely to be that lingering doubt with RNG if you get an unfortunate order of mechanics that developers didn't necessarily think about.
    It's frankly quite sad that a lot of raiders don't even prize understanding the mechanic. People just memorize a toolbox and not understand why it works.

    We desperately need raids to be designed so that it rewards players understanding the mechanics.

    To me, the true essence of FF14 raids is not memorizing scripts but to have fights that are like small bite-sized puzzles. E7S's portals and P12S's Classical 2 are mechanics I really enjoyed during prog. However, it's sad that because the mechanics are designed in such a static way, you don't actually need to understand the mechanic to solve it. For P12S's Classical 2, instead of rotating the map 180 degrees in your head, you use a macro version of this picture instead:



    And E7S boils down to this:

    https://www.reddit.com/r/ffxiv/comme...in_dead_strat/

    If the first beams from the side portals are going into the same color i.e. Red into Red, you will swap tiles/portals EVERY TIME, if its going into opposite colors i.e. Red into Blue, you will be standing on the SAME TILE EVERY TIME.
    These complete defeat the purpose of the mechanic. You're not actually solving the puzzle now, you're just relying on mnemonics and brute force memorizing it (or have a second monitor with the diagram on) to solve it.

    If these mechanics were sufficiently random that forces you to resolve the mechanic by actually solving the puzzle in your head rather than memorizing what spot you should go to if you get X, that would be a good start.

    (Though that will probably cause a lot of players to get upset, since I think the community is now full of raiders who are incapable of solving puzzles in their head and just rely on brute force memorization - P12S really opened my eyes.)
    (1)
    Last edited by Noumenon; 09-19-2023 at 01:36 AM.

  2. #2
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Noumenon View Post
    It's frankly quite sad that a lot of raiders don't even prize understanding the mechanic. People just memorize a toolbox and not understand why it works.

    We desperately need raids to be designed so that it rewards players understanding the mechanics.

    To me, the true essence of FF14 raids is not memorizing scripts but to have fights that are like small bite-sized puzzles. E7S's portals and P12S's Classical 2 are mechanics I really enjoyed during prog. However, it's sad that because the mechanics are designed in such a static way, you don't actually need to understand the mechanic to solve it. For P12S's Classical 2, instead of rotating the map 180 degrees in your head, you use a macro version of this picture instead:



    And E7S boils down to this:

    https://www.reddit.com/r/ffxiv/comme...in_dead_strat/



    These complete defeat the purpose of the mechanic. You're not actually solving the puzzle now, you're just relying on mnemonics and brute force memorizing it (or have a second monitor with the diagram on) to solve it.

    If these mechanics were sufficiently random that forces you to resolve the mechanic by actually solving the puzzle in your head rather than memorizing what spot you should go to if you get X, that would be a good start.

    (Though that will probably cause a lot of players to get upset, since I think the community is now full of raiders who are incapable of solving puzzles in their head and just rely on brute force memorization - P12S really opened my eyes.)



    The problem is fights resolve mechanics far too quickly to solve complex puzzles mid fight while keeping up your rotation.




    Maybe for world proggers this isn't an issue, but try looking at raids from the view of the less skilled but still clearing crowd.



    As in, people still working on clearing p12s.
    (3)

  3. #3
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,684
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Noumenon View Post
    It's frankly quite sad that a lot of raiders don't even prize understanding the mechanic. People just memorize a toolbox and not understand why it works.
    Definitely agree with this. People do x, y or z thing "because YouTuber said so" and don't always find out why that is, because it was the day 1 blind proggers that worked all that out. At the very least I like for a guide to explain why we are doing something, otherwise it is not making us truly understand the mechanic.

    That and having a script generally means you can sometimes just do "x action, at 2:20 in the timeline". RNG, on the other hand, is going to force you to understand how to identify when the mechanic is happening and not just be reacting based on the timeline and muscle memory.

    If these mechanics were sufficiently random that forces you to resolve the mechanic by actually solving the puzzle in your head rather than memorizing what spot you should go to if you get X, that would be a good start.
    Sometimes I think this too. For fun I solve the mechanic in my head but it becomes clear after a while there are only a fixed number of combinations and the disappointment sets in...
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown: