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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,750
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Except it wouldn't be losing half the casual player base. The ones that were complaining were only a small part of it, and odds are most of those complainers would keep playing while complaining non stop.
    It would be a significant enough amount for it to matter, it’s why we have the current dungeon design we have, like I said I’ll sacrifice the dungeons if it means square can milk the MSQ enjoyers for sub money to make things like eureka

    As much as I have people to find smileton to be the peak of difficulty just cutting them out of the game because “they are a tiny minority” when we have confirmation from square they aren’t just isn’t really the right approach here
    (10)

  2. #2
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Supersnow845 View Post
    It would be a significant enough amount for it to matter, it’s why we have the current dungeon design we have, like I said I’ll sacrifice the dungeons if it means square can milk the MSQ enjoyers for sub money to make things like eureka

    As much as I have people to find smileton to be the peak of difficulty just cutting them out of the game because “they are a tiny minority” when we have confirmation from square they aren’t just isn’t really the right approach here
    However square doesn't have the data to actually disprove that the loss would be more than a tiny minority. They're simply counting all players that haven't done the content considered as high endgame and simply lumping all of them together.
    (1)

  3. #3
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    However square doesn't have the data to actually disprove that the loss would be more than a tiny minority. They're simply counting all players that haven't done the content considered as high endgame and simply lumping all of them together.
    They have a lot of data compiled showing at what points players quit the game/ceased or had slowed progression. Some of the MSQ changes during the revamp were to address those points as much as to add in Duty Support to the MSQ dungeons.

    Skill does not continue increasing forever. I have a feeling that those looking for more difficult content to be added to the game are going to remain disappointed. 6.x and Dawntrail feel like they're intended to be a skill reset period in addition to resetting the story to "new adventurer" mode instead of "champion to defeat world ending calamity" mode. That creates room for SE to start increasing content difficulty and the story stakes again over the next several years.

    It's going to create mixed reaction among better veteran players and I think that's a risk that SE has decided to take. They're counting on the new players they expect to get from Xbox along with long time franchise fans who have avoided FFXIV because they want a more single player focused game to make up the difference.
    (13)