everyones already calling dawntrail the beach episode xpac which is gonna prob be real boring after this 2.5 years of filler arc we sat through.
i mean.. im sure that itl not do that... because there would be nothing there.. like think here... the opening cinematic us chilling.. but that could any cutaway. theres highs and lows in every expansions story. like WOL enjoying a drink with yshtola, urianger and thancred before heading off to U/T in 6.0
story wise.. who can say.. will it be good. but.. the question is more.. can it afford NOT to be good? i dont personally think so.. when ur ffxiv.. u have to many high standards to live up to... and with player distaste easily 70%+ yea.. it NEEDS to be good
Aht urghan and probably wings of the goddess were my favorites and would love some content similar to besieged and assault. Since dawntrail has the aht urghan vibe i would love puppetmaster and corsair as jobs and we already got blue mage which originated from the new world. I'm possibly significantly more excited for dawntrail then i ever was for endwalker but i think with endwalkers i was already tired of the ascians and hydalyn/zodiark.Yeah, that's exactly what I'm hoping here. Especially since that's where Mamool Ja were introduced.
Treasures of Aht Urghan was my favorite expansion of FFXI and the last one I fully played through. It also came after the end of the Zilart and Altana x Promathia storylines that felt very close to FFXIV in that the Zilart were also an ancient and powerful race fighting against adventurers whose civilization's existence only came with their race's demise and Altana and Promathia were a good goddess of light and bad god of darkness respectively.
From what I remember after however many years, after finishing the main plot of the game (or at least the Shadowlord in the vanilla, ARR-equivalent), we got invited by Vana'diel's version of East Aldenard Trading Company to go to another continent and then a lot of plot happened that I generally remember as being generally better than the other expansions before it. ToAU gave us a whole bunch of brand new game modes like Assault where we got to attack the local beastman tribes trying to steal the mysterious thing Aht Urghan held to diminish their capacity for war or Besieged where apparently we had to defend the city from the attackers with hundreds of other players but I was on PS2 at the time so I would just target randomly, cast death scissors, and hope for the best in the sea of lag. I didn't get to play Salvage, but I know that's where the 6.1 dungeon and some of its enemies were copy-pasted from so the devs at least have already established a connection to that expansion.
I'm not keeping my hopes up for a whole host of brand new and exciting game modes after getting continuously disappointed in Diadem, Eureka, and Bozja, but I am excited for the story. Maybe my bar is low, but for at least 2-3 years I just want to relax and experience something new in a place that's new and not have to hear anything about Ancients, Ascians, Allagans, or Garleans in anything more than a passing mention about all of them being dead and done with.
Last edited by Nebelheim; 09-18-2023 at 04:52 AM.
That is when the true Vana'diel of legend will be reborn.
A lot of ff12 gameplay and combat was similar to and offline singleplayer ff11 but instead of trust it had programmable party member.
That is when the true Vana'diel of legend will be reborn.
To be fair, and most cases, Filler is in fact ""something I personally find boring"
But I do think people are just being Dismissive of the whole expansion out the gate purely because it is very Bright, Colorful and happy go lucky....at face Value.
We have No Real information or a deep understanding of the story yet, we are just being shown the surface, and people wanna treat that as the whole premise because they lack any additional information. And people get excited and impatient, so its just easier to make assumptions.
Just LOL Beach Episode. Instead of waiting for more details, just meme it, and treat that meme as a fact, and pretend probly nothing else is going to be happening this expansion.
Thats the impression some people are giving me at least
Personally, I'm not sure whether I liked XV or XVI less. The former was an absolute dumpster fire whereas the latter bored me to tears with the uninvolved gameplay, the unforgivably boring, boring, boring sidequests and an MSQ that was so predictable I thought they were subverting my expectations purposefully to surprise me later but... they never did. The only thing that was good were the kaiju fights and some bosses. Oh and I also liked the main antagonist's design and voice (even though he wasn't exactly complex).
I recently replayed DMC just to see whether I was being too harsh (the one where Dante has the wrong hair colour and must therefore be hated or whatever) and within like 2 levels I had more fun then after 60 hours of playing XIV. All you do in there is stagger the enemy only to dump all your CDs without a thought once they are vulnerable. There is almost no strategy. You even collect all elemental Pokémon and yet you can kill a bomb with fire...
Couldn't you at least give me an elemental wheel so I can swap abilities? The game has so much potential yet goes for the most boring stuff every single time.
Well, what about the sidequests? XIV's get away with it because it's an evolving world so it's interesting or even foreshadowing. XVI's just don't.
I don't care about your desert village that I go through to do 3 quests in only to never return after. And the fact that it's considered a "reward" to be bored to tears for an entire playthrough only to get a higher difficulty after the fact, now *that* mystifies me. That stuff should have died in the late 90s.
It's like they took the most boring ideas from XIV and, strangely enough, turned them into a single player MMO.
You have an open world with no people in it that serves no purpose, you only play as yourself with no party members you control, you have no buffs and debuffs, you press buttons for the sake of it, the quests are all fetch quests and every dungeon is a corridor.
It *is* XIV but prettier.
And it wouldn't be a modern SE game if they didn't obsess over graphics to the exclusion of the rest. Looking at you, FF XIII, XIV 1.0, XV and now XVI. lol
It's totally fine to make a game that is super casual friendly. But it's another thing if you pretty much amputate everything that made the series good in the process. Putting particles over everything looks nice but it cannot cover monotonous gameplay.
People who say "XIV needs to be more like XVI" can rest easy, because it already is minus the GoT skin. xD
In conclusion, please make DT into something other than current XIV or XVI.
Thanks for coming to my TED talk.
The game isn't even out yet.
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