Quote Originally Posted by Canadane View Post
I sometimes feel like I was the only one who enjoyed their time with 1.0!
1.0 did everything he could to not be funny.
For example:

- Equip only from crafting
- Repair equip only from crafter (you or another guy)
- No quests, except 3 leves /day and a simple MSQ every 5 levels.
- from what I said you could level up only grinding BUT there was a weekly experience cap! In 3-4 hours we had done. https://finalfantasy.fandom.com/wiki/Fatigue_System
- No instanced areas (no dungeons, no trials, no raids)
- No mount
- There were aetherites, but they needed a limited resource (don't remember the name, let's say "soul") and this resource ended very quickly, thus a lot of time we reached the aetherite for the 3 leves by foot
- stats were decided by the player but at the begin stats were the same for every class (you could not rearrange stats based on the class)
- mining/ herbalism was the minigame we have now in the gold saucer (and housing), thus you could try to gather metals/herbs AND fail BUT we were using and damaging the equip/tool, thus we had to repair, and we could not repair without the proper crafting class and materials, but for level up the crafting class you required metals/herbs...