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  1. #21
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,789
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by TheRealMadruck View Post
    It's no wonder why over 60% of the players who are casters on my server are nothing more than Summoners when I do a player search per each job...its a brain dead dps. Why play a Job that actually has some dynamic parts to it that takes a measure of competency to play it but instead play a job that take the least amount of skill!
    Sounds to me like we need to dumb down BLM and RDM!
    (5)

  2. #22
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,992
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Atelier-Bagur View Post
    There we go, some actual suggestions. I personally would've gone with an approach for a spell rotation that can build to either a black or white magic finishers for that summon; referencing back to FF3 where each summon had a black/white spell effect before actual Summoner job later on summoned the beasts for major elemental damage.

    But that still doesnt deter the fact that at the very least "current" Summmoner plays more into that summoned monster fantasy than old Summoner. I'm sorry but you're very wrong on this take.

    Its totally fine if you hate current Summoner and prefer old Summoner's playstyle better. Thats why I wanted for that playstyle to return but be a different job. But trying to argue that it was Summoner's fantasy to began with is just no.
    I’m ambivalent about current SMN

    but I stand by my point, other than some visual aesthetics (that people turn off and change to pet size small) nothing about new SMN matches the design of old summoners because you have zero control over the summon and they do nothing unique, if you replaced “summon ifrit” with “cast hellfire” nothing about the job changes

    This isn’t remotely SMN like, not like the old SMN was either but at least the lore of old SMN was actually explained in the context of 14’s world, which is more I can say about current SMN where the rotation actively ignored the lore of the quests that teach you the skills
    (13)

  3. #23
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Supersnow845 View Post
    I’m ambivalent about current SMN

    but I stand by my point, other than some visual aesthetics (that people turn off and change to pet size small) nothing about new SMN matches the design of old summoners because you have zero control over the summon and they do nothing unique, if you replaced “summon ifrit” with “cast hellfire” nothing about the job changes

    This isn’t remotely SMN like, not like the old SMN was either but at least the lore of old SMN was actually explained in the context of 14’s world, which is more I can say about current SMN where the rotation actively ignored the lore of the quests that teach you the skills
    Like I said, older FF games, summons were just beefier spammable AoE elemental nukes; which at the very least current Summoner feels like. I want it to be improved sure and be more interesting but I'll be that hard ass if I see people trying to pretend that old Summoner kept that "core spirit" because it never did. Its why the made the change because it had an identity crisis and people back then complained.
    (1)

  4. #24
    Player
    SquishyPlushie's Avatar
    Join Date
    Oct 2022
    Posts
    150
    Character
    Howdy Meowdy
    World
    Maduin
    Main Class
    Sage Lv 90
    Pick one:

    Timegated Gearing or Hard Content
    (1)

  5. #25
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,111
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    In what previous FF game did you “summon” something only for it to appear for 3 seconds do an AOE
    Essentially FF7, FF8, FF9, probably other FF games as well. They appear, do their special attack and then vanish.

    then colour your ruin 3 casts
    Obviously it's an MMORPG. We have GCDs and we can't just wait and do nothing. So the logical option was to have you be imbued with their attacks as well and cast some of them.

    Quote Originally Posted by Supersnow845 View Post
    They could have actually made you somewhat control each summon, the summons could have lasted for 20 seconds
    I see it as you controlling them to a degree. You can cast a lot of the attacks before it diappears as if the attack is coming from them. This is also where egi-glamours come in. One of them can be there for an extended period of time if you glamour carbuncle. The egi glamour system could be better though.

    Quote Originally Posted by Atelier-Bagur View Post
    Only reason it appears for 3 seconds is because youre forgetting this is a multiplayer MMO
    This exactly. When I used to imagine Summoner actually being a Summoner years ago, I imagined that in order to replicate 7, 8 and 9 it would have to happen very quickly and the animation would have to not get in the way for too long.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #26
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    892
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 71
    Quote Originally Posted by Atelier-Bagur View Post
    FF3-FF9 my dude. Only reason it appears for 3 seconds is because youre forgetting this is a multiplayer MMO, where we cant have large animation delays in attacks.

    And again, may I ask where in traditional classic fashion did summoners just summon beasts for dots? At least the attacks feel meaty enough, its just the current rotation being brain dead simple.
    FFXI they manage to do what FFXIV can't do with summons. IF before this iteration of summoner, your summons had attacks depending on the situation. Your dots were at most 2 bio and miasma and fester to dmg and spread in wall to walls. Summoner before this was actually was very good, sadly people do not want to learn to play and thats fine. but that was way more to summoner than you think you know.
    (3)

  7. #27
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    779
    Character
    Mizuru Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    People complained for years about ;

    —Cleric Stance = I'm a healer I shouldn't DPS please this give me anxiety -> fixed now healers only have 1 skill.
    — Tank stances/ dark arts etc -> I'm a Tank I shouldn't do complex combos or have dots wth anxiety please fix.
    —Summoner/Astro = I'm unlucky and too many bottoms please SE FIX now I'm struggling so hard with anxiety now. -> fixed now you have less skills and more traits.
    —Relic weapons = omg too grindy that's not fair SE seeing a few people with their glowing weapons is giving me anxiety please fix and be fair. -> Now you have your RGB weapon with no effort.

    People got what they asked
    (5)

  8. #28
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by TheRealMadruck View Post
    Sincerely, we have all seen the situation currently going on in FF14 regarding Endwalker relics as there are already a plethora of vids and posts about it...

    But holy crap...how could they have butchered Summoner so bad to be the joke of a job that it is?!?!

    I hadn't touched Summoner all expansion until recently to work on my caster gear and GD...

    Like, your single target rotation consists of 4 phases: You spam only 3 buttons during each phase and then press one button to go into another phase and rinse repeat. That's it!

    It's no wonder why over 60% of the players who are casters on my server are nothing more than Summoners when I do a player search per each job...its a brain dead dps. Why play a Job that actually has some dynamic parts to it that takes a measure of competency to play it but instead play a job that take the least amount of skill!

    I sincerely hope SE does something to Summoner and a few other jobs that I also consider somewhat braindead to make it at least comparable to other DPS in its category so it takes some metric of effort to play!
    Keep making lots of posts just like this. The children on these forums will love you. A new hero. I am sure everything you post will change the game. You will also get tons of like currency? I don't know what this thumb up actually designates or do I care. I know the kids here like it though. I guess it is some strange validation method.
    (0)

  9. #29
    Player
    anna-steele's Avatar
    Join Date
    Aug 2022
    Posts
    181
    Character
    Anna Steele
    World
    Exodus
    Main Class
    Summoner Lv 100
    i like SMN because im a dunce and its easy to play.

    but not on pvp i have to play WHM
    (3)

  10. #30
    Player
    Darkobra's Avatar
    Join Date
    Aug 2014
    Posts
    445
    Character
    Darkobra Kage
    World
    Phoenix
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Fawkes View Post
    Sounds to me like we need to dumb down BLM and RDM!
    Don't even joke about touching black mage. They might as well just remove Flare if they keep nerfing it.

    Quote Originally Posted by Reap00 View Post
    Keep making lots of posts just like this. The children on these forums will love you. A new hero. I am sure everything you post will change the game. You will also get tons of like currency? I don't know what this thumb up actually designates or do I care. I know the kids here like it though. I guess it is some strange validation method.
    Adults can count to 4 at the very least. Summoners can count to 3. Choose your side of the fence carefully.
    (0)
    Last edited by Darkobra; 09-17-2023 at 05:52 PM.

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