
Originally Posted by
Shurrikhan
True, but they both could be and have been distinct. Sidewinder used to require having one's DoTs up, back when they were 18s a little less reliably maintained. And EA, moreover, has the potential to overcap gauge or be more desirable if held a second to be used in the upcoming song instead (though, yes, simply weaving the song a second early instead is usually preferable).
As such, it would be, to my mind, and equal or better solution to simply reinvigorate those abilities if/when/where possible.
They are, now that no context could ever make TTK difference matter, but for a moment... consider Iron Jaws. IJ itself is... almost negative gameplay, in its current form (increasing BRD's filler/proc_filler casts from 8 of 9 to 17 of 18 casts). If we consolidate VB and WB, we're still stuck with their being dead buttons due to Iron Jaws, whereas if we remove Iron Jaws, we're stuck only with 2 overly-alike DoTs that each see use... for which the best solution is just to, again, diversify them. Which would probably do BRD a lot of good.
Which is a verbose way to say I'd rather not have consolidation preclude improvements to the actual kit, and therefore would rather not lock in boring-ass abilities by consolidating them before even giving them a chance not to be so dull.