So, my 2 cents on monk as well. Riddle of Wind is an atrociously designed ability. It is 750 potency over 15 seconds by...auto attacking sooner. Its damage is fine, but its animation is horrifically underwhelming.

Also, Disciplined Fist should be locked while doing your Perfect Balance combo, all the way up to the finisher. The 'natural' rotation of pressing PB on cooldown has the player drop disciplined fist and it feels rather cumbersome to design a mechanic like this, regardless of the player's ability to deal with it or not.

Quote Originally Posted by Tetsujin View Post
I'm never sure what you guys mean by clunky in this forum, everyone says everything is clunky in some way on these forums, but I will give you this; MNK has IMHO terrible hand to hand animations. I don't care that they're unrealistic, although a lot could be improved in terms of delivering impact. I mean they are straight up ugly, nonsensical, too slow, or the key poses are questionable.
Typically, clunky means rough, unfinished, jarring, or otherwise 'not smooth.' There are multiple use cases for it, including but not limited to:
  • Animation locks that prevent smooth execution of abilities.
  • Network lag that prevents smooth execution of abilities.
  • Too many abilities that feel like you need to use them simultaneously and you lack the action economy to smoothly deal with them.
  • Animations that are rough, interrupted, or so long they are cut all the time.
  • The class regularly putting you into a compromising position as part of its normal, natural rotation.

Monk kind of deals with all of these except animation locks. However, the biggest offender of E.G. animation clipping has to be bloodletter on Bard. That ability is a literal GCD in length and never, ever, fully casts. It's a giant red + that is constantly interrupted and is insanely noticeable.