
Originally Posted by
Cleretic
Instead, MMOs often go for a subtype of 'chosen people', where instead of you being one special guy, you're one of a collection of people who get some sort of elevated status, usually getting access to some central gameplay conceit like respawns or something, while not necessarily being some great hero of destiny. That's a decent way to say that yes, you're special, but only in the same way everyone else who's playing is; you're more special than the random pedestrian walking down the street, but not more special than the other players on the team with you. That's a pretty solid angle, actually, because it gives you that necessary access to the game's functions and 'special-ness' to say that yes, you are allowed to do all this special stuff, but still leaves your achievements to be your achievements; you didn't slay the dragon because you're the destined dragon-slayer, you slew the dragon because you worked at it, and you're someone who's trained the skills of slaying dragons.