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  1. #31
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,306
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    They definitely need to add an ilvl cap to all the trial fights at the end of the each expansion's MSQ.

    Since without one on all the past expansions, most people will be synced to a higher ilvl that was functionally even possible to achieve during the expansion as armor also gets synced to Savage raid weapons' ilvls...
    (2)

  2. #32
    Player
    Korbei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    218
    Character
    Korbei Korobei
    World
    Excalibur
    Main Class
    Paladin Lv 100
    If you want iLvl sync enforced, then be there when the content comes out.

    You weren't.. so you missed out. Sorry about that.

    If so many people are clamoring to run old content with iLvl sync on and no echo then your Party Finder search with iLvl sync on and no echo will fill up instantly. Faster than the Duty Finder.

    But guess what? That's not what happens.. You gotta wait. And wait. What do you think that means? How does that compute in your brain?

    What it means is that not many people actually want that. Or that they simply don't care. They're happy to help you progress through the story or they want their tomes and they want to get on with their day. On their terms, not yours.
    (2)

  3. #33
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Game has had steady attack potency and ilvl creep over its duration, but it has exploded in the past 2 expansions. I wouldn't be surprised if the low level players deal more than 2x the damage they used to in ARR with less overall buttons too.

    They really need to put Yoshi and lead devs to replay the story, force them to play Healer on top of that so they can see how dissapointing some things have become.
    (13)

  4. #34
    Player
    ValkyrieL's Avatar
    Join Date
    Feb 2014
    Posts
    375
    Character
    Valkyrie Lenneth
    World
    Ultros
    Main Class
    Marauder Lv 90
    For some reason SE don't cap ivl .
    Endsinger req. Ivl 540
    The First Raid tier released highest ivl was MAX ivl 600

    Two additional tiers have been released and now max ivl is 660....but for some reason is not cap at MaX 600....which is already way over gear
    (3)

  5. #35
    Player
    Aldath's Avatar
    Join Date
    Jul 2023
    Posts
    224
    Character
    Ghael Rehw-setlas
    World
    Excalibur
    Main Class
    Dancer Lv 90
    Quote Originally Posted by ValkyrieL View Post
    For some reason SE don't cap ivl .
    Endsinger req. Ivl 540
    The First Raid tier released highest ivl was MAX ivl 600

    Two additional tiers have been released and now max ivl is 660....but for some reason is not cap at MaX 600....which is already way over gear
    Okay, that definitely makes me wonder if I should even try to make it to that point lol. This is sad.
    Again, I'm not asking for content to suddenly become hard, I find current mechanics for most bosses reasonable enough, I just find that things die too fast to even become slightly threatening.
    (3)

  6. #36
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Jojoya View Post
    Adding an ilvl sync to the level cap MSQ content of each expansion would help. Power creep between the beginning and ending end game gear for an expansion is huge.

    If players were defeating Thordan at 145 and Shinryu at 285, putting the ilvl sync at 180 and 320 respectively would make those fights feel better than they do when players are synced to 270 or 400. There's still a little bit of power creep to help a party with a few first timers without making the encounters faceroll.

    Since they included ilvl sync with the level 50 dungeon remakes, I'm hoping they plan to add them to the MSQ dungeons and trials of the later expansions during Dawntrail.
    We'd probably be back to the lazy entitled players claiming to be the "casual" player base crying that they're supposedly "gated" out of content because they don't want to do mechanics and DF keeps grouping them with ppl just like them.
    (2)

  7. #37
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    I remember doing Shinryu my very first time back when Stormblood was the current expansion. It was by far the hardest fight I ever experienced up to that point, and I was so overwhelmed I dreaded ever having to do it again. The big diagonal swoop attack that covers almost the whole arena felt basically undodgeable.

    Of course, that was a long time ago and I was newer at the game. But a huge factor is also the gear people had on at the time. Playing that trial now, everything feels like a breeze and Shinryu dies way too fast.

    I completely agree with you OP, the ridiculous way this game syncs down players (or doesn't) is just sad.

    Also, sorry about that jerk in your party. Most people in this game seem to be pretty cool, but there are always going to be jerks in this world wherever you go. Some are very impatient and don't like slower runs, and those are the people who will be more vocal and act out.

    Quote Originally Posted by Aldath View Post
    Okay, that definitely makes me wonder if I should even try to make it to that point lol. This is sad.
    Again, I'm not asking for content to suddenly become hard, I find current mechanics for most bosses reasonable enough, I just find that things die too fast to even become slightly threatening.
    I mean, it sounds like you're enjoying the game, despite some of the fights being disappointingly brief. If you've stuck with it this far and had fun, I don't think you'll regret going all the way. The story alone is more than worth it.
    (8)
    Last edited by Fyrebrand; 09-13-2023 at 01:55 PM.

  8. #38
    Player RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,146
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Fyrebrand View Post
    I remember doing Shinryu my very first time back when Stormblood was the current expansion. It was by far the hardest fight I ever experienced up to that point, and I was so overwhelmed I dreaded ever having to do it again. The big diagonal swoop attack that covers almost the whole arena felt basically undodgeable.

    Of course, that was a long time ago and I was newer at the game. But a huge factor is also the gear people had on at the time. Playing that trial now, everything feels like a breeze and Shinryu dies way too fast.

    I completely agree with you OP, the ridiculous way this game syncs down players (or doesn't) is just sad.

    Also, sorry about that jerk in your party. Most people in this game seem to be pretty cool, but there are always going to be jerks in this world wherever you go. Some are very impatient and don't like slower runs, and those are the people who will be more vocal and act out.



    I mean, it sounds like you're enjoying the game, despite some of the fights being disappointingly brief. If you've stuck with it this far and had fun, I don't think you'll regret going all the way. The story alone is more than worth it.
    Funny thing is, Shinryu was basically just a refresher course on past trials mechanics. People cleared it easily the first couple weeks, Then the part of the player base I mentioned earlier got walled by it because ppl moved on to the 2 initial EX trials and they started crying on here flooding the forum with threads claiming it was too hard and they were supposedly being unfairly gated out of doing SB endgame. So SE nerfed the fight just like they did with the bridge battle at the start of HW that the same part of the player base got walled by because it too was about doing mechanics to clear it.
    (2)

  9. #39
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Theodric View Post
    Thordan in the brief window of time before the fight was very quickly out geared.
    back in 3.0 BEFORE tome gear (i wasnt at iLv) I soloed the fight...
    it most definitely wasnt "hard". The only exception was that I think only 1 job could solo it, but im sure plenty of duo combinations could solo it. The only phase that threw me a bit, and nearly made me panic, was the DPS phase, where I thought Id not win the DPS check in the meteor phase... (I did fail it, but the resulting dmg was extremely small)
    The 2nd easiest capstone fight was Ultima, where I could barely solo it, IF i was in cap iLv. There was a MASSIVE difference in difficulty between the two. worlds apart, and same can be said about endsinger vs ultima. not saying endsinger is hard, cuz its not, but theres no excuse for thoradan, below iLv cap, he is a joke, and was back then too.
    (1)
    CLAIRE PENDRAGON

  10. #40
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,534
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by RitsukoSonoda View Post
    Funny thing is, Shinryu was basically just a refresher course on past trials mechanics. People cleared it easily the first couple weeks, Then the part of the player base I mentioned earlier got walled by it because ppl moved on to the 2 initial EX trials and they started crying on here flooding the forum with threads claiming it was too hard and they were supposedly being unfairly gated out of doing SB endgame. So SE nerfed the fight just like they did with the bridge battle at the start of HW that the same part of the player base got walled by because it too was about doing mechanics to clear it.
    Shinryu was never changed.
    (3)

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