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  1. #1
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I think the main issue is that the other healers have too much "free" healing, especially the barrier healers that are supposed to heal for less and balance that with mitigating more of the damage, and especially SGE which has things like Physis that are just stupid amounts of healing effectively for free.

    To add insult to injury, most "healing checks" in the game are actually mitigation checks, and if the boss is targetable, BLACK MAGE has more mitigation potential (Addle every 90 sec vs Temperance ever 120) than WHM does for raidwide magic damage (most raidwides are magic). Which might not be a thing if AST was just as hamstrung as WHM, but it's not, as it gets Collective 2x as often as Temperance AND gets Neutral Sect to use party barriers for shoehorned mitigation potential, making WHM the only healer that is truly a pure healer and not a barrier healer, since AST retains barriers and mitigation in its kit.

    RDM would make a better mitigation healer than WHM (Addle and Magick Barrier), and even SCH can output comparable healing.

    The only thing WHM has that the others don't is Cure 3, which is an MP hog with Thin Air now only covering two casts and basically no content in the game that requires it. I've done 2x SCH healing through doom checks (have to 100% heal all party members) before, and it's not hard between both Indoms, both Emergency Tactics, and healing boosting effects of Fey Illumination. You don't even need all that. Meaning the one thing WHM has going for it is never needed unless you're trying to solo heal stuff, and even then, AST can generally output nearly as much healing with stuff like Intersection, Horoscope, Holos, and Star.

    I don't think WHM needs a rework, but it needs a 60 sec party Pro-shell barrier (I've said before that they should get 10 sec Protect at level 15 or so, have it upgrade to Pro-shell at some point like 50, then have THAT upgrade into Plenary so it still has the 60 sec mit available; it would also have Temperance for more mit than AST but AST would have Neutral for barriers, so that part should even out). I think that more or less would fix the main problem there.

    On the other side of the table, SCH and especially SGE should either be doing WAY less healing than they do OR their mitigation suite should be strongly cut down in strength OR it should cost them GCDs to do that much healing, it shouldn't be "free" healing.

    And, of course, the obligatory "Tanks and DPSers shouldn't be doing so much healing and DPSers shouldn't be doing so much mitigation" (tanks doing some mitigation kind of makes sense given their role...)
    (4)

  2. #2
    Player
    AnotherPerson's Avatar
    Join Date
    Mar 2020
    Posts
    1,209
    Character
    Cain Andleft
    World
    Malboro
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Renathras View Post

    And, of course, the obligatory "Tanks and DPSers shouldn't be doing so much healing and DPSers shouldn't be doing so much mitigation" (tanks doing some mitigation kind of makes sense given their role...)

    The funniest thing about this take is that DPS doesn't have a lot of healing. They have abysmal amounts if placed in solo content like in PoTD / HoH / EO that they are required to have a sustaining potion active to even make ends meet. It's just the reality is that they have been consistently lowering the amount of damage relative to the healer's toolkit while raising everyone else's survivability. All those factors combined is what creates this feeling of disparity. They can raise ILVL sync to the point where even if a healer fails it doesn't matter to the run because there's a way to save it, so the problem isn't the toolkit but SE's stance and perspective on how they want the game to be played. The toolkit is only a byproduct of SE's vision on making healers require less responsibility.
    (6)