Results -9 to 0 of 49

Threaded View

  1. #31
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Critiquing a needless problem in a given suggestion...
    Literally no suggestion is needed (depending on how we define need), but that's kind of irrelevant. Again, what is the issue with having one healer that works this way if there are three others that each work in different ones? We're talking about all having more complex, non-1-button rotations, so the usual "because aesthetics" or whatever doesn't work unless you're ready to argue that NIN and SAM need to have identical rotations/mechanics, which I don't think you are.

    Quote Originally Posted by ForsakenRoe View Post
    Let's take the example, that the 123 combo has cast times of instant, 1s, 2s for it's steps. You can spam 111111 for instantcasts over and over, for mobility. Beyond that, the rest is up to you:

    Can you explain how you're going to incentivize the player to do their 123 'properly', without it causing a conflict with your previously stated stance of 'if there's too much complexity, the healer won't be able to deal damage and it'll lead to enrages'?
    In simple terms, because a 1-2-3 isn't more complex than "upkeep DoT with terrible UI". 1-2-3 is just 1-2-3 is always 1-2-3 without needing to track anything other than the glowing border on your hotbar or which button you pressed last, which isn't too terrible.

    As to the latter; if all your proposals are "has a DoT vs has a DoT that does something with the kit, often via gauge", then it's kind of the same. As opposed to "has a DoT that interacts with the kit vs has a 1-2-3 rotation" as being an actual distinction.

    Quote Originally Posted by AmiableApkallu View Post
    I suppose my question is:
    That they do different amounts of damage so you press them all in the correct order. I did mention we could have the third ability interact with something like Gauss Round, I think (if I didn't, I did mean to, so throw that in there).

    Quote Originally Posted by ty_taurus View Post
    In the past, you've often taken individual actions I've proposed and asked the question of "what is the point?" Why eat up another spot on your hotbar that feels like padding? The thing is, there is a worthwhile argument to discussing what purpose different actions serve to a job's overall gameplay feel, and in truth, it's very difficult to identify that on paper without having a build to test it in. There's nothing wrong with asking that question, which is what I did for the 1-2-3 combo. And I would even ask the same thing of actual Machinist. I don't feel like a flat 1-2-3 combo with no sort of earning at the end, or branch to generate something different, is a good investment of hotbar real estate for a healer.
    All I would say is "feels good". When I do WAR in PotD, at level 27 you get Storm's Path, and it...feels good to hit all three. Up until then, it feels nice to hit 1-2. I dunno how else to tell you that. No branch, no beast gauge, no self-buff, but it just feels nice to do it some.

    As for why that instead of Aero/Stone; Aero isn't cast every Stone. Or often at all, since the enemies die faster than its break even point to be useful. And the cast time just make it feel clunky to do anyway vs the instant weaponskills. Which was the entire reason I presented the idea: Because it seemed FUN.

    I know, I know, the idea of "fun" being a reason to do a thing is a foreign concept or something...

    Quote Originally Posted by Shurrikhan View Post
    Aye.

    And... all of which can still be done with a single button each, as it's virtually always better...
    If I was proposing this rotation for every healer - that every healer have a 1-2-3 - this critique would make sense.

    But I'm not.

    DNC has a 1-2-a-b branching combo with percent chance proc activations and BRD has no combo at all, instead having a priority system and a lose 1-a-ish proc system. The three are allowed to exist within one space alongside MCH's 1-2-3. Casters have the near-Ranged Phys SMN and BLM and RDM all in the same category.

    I'm not suggesting all four healers have a 1-2-3.

    I'm suggesting one does.

    .

    I genuinely don't get you guys. "1 button rotations are bad" "How about a 3 and some change" "3 button rotations are bad" "But...it's fun to me". I know we find different things fun, but it's just weird at this point. I do truly think it means there's no way you guys' viewpoint can ever be rectified with people who don't think like you do, though. 4 Healers Model IS the only solution at that point.

    For all your suggestions, they almost always end up being variations on the same theme instead of something actually different. And pretty much none of them seem fun to me, yet you want to force them on me and all healer players without recourse or escape other than quitting the game or being ridiculously anti-optimal. But that's the way things are here. Fortunately, though...I guess in the end, it doesn't matter, since the Devs aren't likely to do a damned thing anyway.
    (0)
    Last edited by Renathras; 09-11-2023 at 05:19 PM. Reason: EDIT for length