Quote Originally Posted by ZephyrMenodora View Post
Curious to hear from actual people who want to be mid-core players what they want to see and what would make them content - beyond just stating we don't have enough.
Midcore content IMO should be the criteria of
-gear independant or not gear gated (so Savage raiders with BiS don't immediately trivialize it or have to be balanced around)
-not require any outside information (no guides, specific rotations necessary, no discord organization needed)
-easy to pick up and play through PF or LFG posts
-have no enrages or very forgiving enrages
-have environmentally telegraphed mechanics and complex mechanics akin to easy savage mechanics but with longer breaks between them

Unreal satisfies most of them, especially because it fixes one of the biggest issues I've seen in content, which is that content balanced for casual player gear progression is usually trivialized by raider BiS (Alliance Raids) and anything that's balanced for raider progression is exclusionary to casuals (Criterion)
Unreal has a forgiving enrage that allows for some flexibility, and it has a hard ilvl sync that's relatively low, so everyone is on the same starting point gear wise, which avoids the sometimes all too common issue where PF decides the actual min ilvl is way higher than SE decided it should be.