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  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Wirritosama View Post
    Passing a weapon is basically increasing drop rates or another way around drop rates. Stop crying and deal with it, not everyone should be running around with every drop/weapon.
    Actually when you have repeated the content successfully 100-200 times you should at least have the weapon you want.

    Saying otherwise is just retarded that's an immense amount of time to be grinding the same thing and would probably put a Korean grind fest to shame.

    Although I agree that passing the weapons is not the best solution, but 100% token drop and working towards the item you "actually want" is. (people should be rewarded for their hard work)
    (1)
    Last edited by Jinko; 04-12-2012 at 11:56 PM.

  2. #2
    Player
    Asiaine's Avatar
    Join Date
    Dec 2011
    Posts
    988
    Character
    Shayla Asiaine
    World
    Balmung
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Jinko View Post
    Actually when you have repeated the content successfully 100-200 times you should at least have the weapon you want.
    Problem 1: You should not have to repeat anything 100-200 times. It is not that we should get the item after doing it 100-200 times, we should not need to do it 100-200 times to begin with. That should be addressed ^.^;

    Quote Originally Posted by Jinko View Post
    Saying otherwise is just retarded that's an immense amount of time to be grinding the same thing and would probably put a Korean grind fest to shame.
    This world has always been about grinding, but some things should not be over-grounded? ^.^;

    Quote Originally Posted by Jinko View Post
    Although I agree that passing the weapons is not the best solution, but 100% token drop and working towards the item you "actually want" is. (people should be rewarded for their hard work)
    Problem 2: 'Working...' We should not be 'working'. This should not count as work. This is supposed to be fun.


    I am not in favour of making things common. I like things to be rare, and can appreciate some things being ultra-rare.
    I am not in favour of SE holding our hands and stopping us from tiring ourselves out. We are not babies, and should be able to tell when we are getting tired and go do something else.

    I am in big favour of addressing the underlying problems. In this situation, the 'mechanic' for obtaining an item is to repeat the exact same thing 100-200 times. After a while you reach a point where if you could, you could macro the entire thing quite easily.

    If you had to do 100 quests in order to receive a reward, but each quest was sufficiently different, then I believe there would be less complaint.

    And I think maybe that is where the answer may lie. We would do the equivalent of 100-200 runs (time wise, skill wise, challenge wise), but each run would be different enough to keep it interesting.

    For example:
    Varying mobs and critters of different levels or skills.
    Changing maps and locations of levers/pitfalls/etc.
    Fighting different boses, whose tactics would be different. (Or even the same boss occassionally who changes tactics each time).

    Imagine if you will, for Ifrit:
    There was no safe spot, and where he jumps each time would be different. This alone would make it a bit more interesting.

    Imagine perhaps, Princess:
    You can't set the timer to when the guard will appear. Or know when the supporting ants will appear. Or know exactly when Marshall will appear. They would appear randomly, or not at all, or more than you would expect. Or different things would appear to help her. Perhaps she would run away and hide behind a giant ogre.

    At the very least, removing the pre-recorded choreography from each fight would make each fight a bit more interesting.

    Therefore the challenge falls onto SE. Not to give in and make everything easier, but rather to strive harder to make the content more dynamic, less predictable, and more engaging.

    That is what I want solved ^.^
    (0)

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