Quote Originally Posted by CNitsah View Post
The issue is not the content, it's its longevity. The model you gave might be true, but tells nothing about the longevity of the content. You can make the best content ever, if you don't give players incentives to run it, after a few runs, they'll stop doing it. Put a true relic story in Enwalker and make the relics items only gettable from Variant Dungeons, and I'm pretty sure you would have, with the same content, a lot less complaints.
I think that idea has been suggested before, and it would have been a smart Decision. One that, they unfortunately didnt consider. It would be neat if they surprise us in the final step and its abit of a grind. But Ive been expecting that 2 steps already. Kept thinking it would be like The Resistance Relic where they eased us in with easy 1st steps, and then brought us to the grind.
Relic isnt finished yet so maybe lol.

Longevity I think is a different Argument here though. Because I was focused on the Specific Complaint that "We are Getting More of the Same"
While there is also the Complaint "Why didnt they just do more of the same"
There is "No 'New' Content" & "We just want the same type of Content"
I understand Longevity, but if we are moaning about getting the same type of content....then its weird to ask for the same type of content.