Quote Originally Posted by Tizzy_Tormentor View Post
Funny, because people have beaten certain Ultimate's with no healers, but you can't do that without tanks. Healers barely heal as it is in stuff outside of savage/ultimate (and sometimes even then).
Thats because tank busters unlike healing checks are a lot more common in fights. The moment you get a raid wide doom that has to be esunad or strongly healed, healers become mandatory. The only reason its not there is because unlike the tank, healers often dont have a fallback for failure (a dead tank can be revived). The lack of proper healing checks in ultimates is just a massive failure on the fight design.

Also, this complaint was about alliance raids, and outside of the 3 enemy battles, multiple tanks is generaly useless. And it doesnt even need to be 3 enemies either, if there are 2 enemies that must be pulled apart, 2 tanks is mandatory again.

And its realy about this fight design where the complaints are, since a single big enemy, while being capable of forcing healers into healing, they are generaly not capable of forcing tanks into tanking tasks. A mechanic involving tank swapping would be completely fine for alliance raids. Since unlike savage, the other mechanics are still generaly weak.