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  1. #1
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,239
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    They should make submarines much harder to use and launch... and even to acquire.

    You can just send them out doing daily cash grabs which is bad for the inflation.... for normals housing to have so absolutely not.. for FCs to have one... it needs to be harder to operate, and would say would need 40 people in FC to be able to launch 4 at a time, as well as 2FC members grouped to be able to launch one, 8 to be able to launch 4, which should be an option only able to be done once per day at max.

    It would make more sense to be having Free Companies as well, as well as active members, right now a single person can just horde GIL, with little to no effort, and don't give me the crap that these ships and submarines is difficult to build. because they are not.
    (0)

  2. #2
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,111
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Themarvin View Post
    They should make submarines much harder to use and launch... and even to acquire.

    You can just send them out doing daily cash grabs which is bad for the inflation.... for normals housing to have so absolutely not.. for FCs to have one... it needs to be harder to operate, and would say would need 40 people in FC to be able to launch 4 at a time, as well as 2FC members grouped to be able to launch one, 8 to be able to launch 4, which should be an option only able to be done once per day at max.

    It would make more sense to be having Free Companies as well, as well as active members, right now a single person can just horde GIL, with little to no effort, and don't give me the crap that these ships and submarines is difficult to build. because they are not.
    Devil's Advocate: what is wrong with players being able to hoard gil?

    With the exception of the purchase of housing, gil serves little purpose other than convenience and instant gratification once you complete the 2.0 MSQ.

    There are few valuable gil sink items in the game and they're all vanity.

    Inflation on the marketboards only impacts players as far as they rely on convenience and instant gratification instead working towards being self-sufficient.

    Personally I don't see a problem with letting players have personal workshops. If anything, it has the potential to lower prices of items that are only obtained through workshops as the supply of those items increase.

    Rather than make workshops more difficult to get, all SE needs to do is remove the Salvaged Accessories.
    (2)