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  1. #11
    Player
    Arcell's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    After seeing how defense actually works, defense doesn't mean jack shit, especially against higher level enemies. Shadowsear hits hard yes, but it will always hit you hard no matter what armor you're wearing if it hits you. The only way to effectively reduce damage taken is through abilities like Sentinel.
    (0)

  2. #12
    Player
    Soukyuu's Avatar
    Join Date
    Mar 2011
    Posts
    2,086
    Character
    Crim Soukyuu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Arcell View Post
    After seeing how defense actually works, defense doesn't mean jack shit, especially against higher level enemies.
    Nothing a bit of balancing cannot fix. Though personally, I'm getting tired of this unfinished crap. 2.0 is their last chance in my eyes.
    (1)

    [ AMD Phenom II X4 970BE@4GHz | 12GB DDR3-RAM@CL7 | nVidia GeForce 260GTX OC | Crucial m4 SSD ]

  3. #13
    Player
    Wincy's Avatar
    Join Date
    Mar 2012
    Posts
    117
    Character
    Wincy Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Jinko View Post
    If I was SE I would remove the majority of resistance from base stats and add it to situational pieces of gear, they could add fire resistance gear to DH/Zahar'ak so players could farm fire gear for Ifrit and Moogle.

    Later adding Wind resistance gear to Natalan or a different dungeon for use with Garuda, this way player would need to gear up prior to defeating a Primal.

    Alternatively craftable gear could have resistance materia melded to it.
    Hehe Jinko I don't think I usually agree with you, but this is pretty spot on here. Love both ideas, especially the elemental resistance materia.

    Good stuff,
    (0)

  4. #14
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    How quirky that they did that, but I do see what you're talking about with eruption. With no sentinel and all nails taken out mages still go from 100-10% HP which doesn't make any sense since you would consider that mages would have more natural defense for magic.

    When I have though about armor types I've always considered that heavy armor is the best for physical dmg, medium is the in between and light armor is best for magic dmg taken.

    I mean honestly they could go through gear and be more fine tuned with it but I guess armor is pretty basic now since they removed the magic defense from it. Like a basic idea is Chain mail would be better against piercing type damage, plate armor is better against slashing damage type... aka Heavy/medium armor types could have certain resist based on the armor type you are wearing, while light armor could have the ele resist based on the type of clothes they have on.

    The other concept is x armor type can either enhance or enfeeble your physical/magical abilities, So equipping a each piece of heavy gear would reduce your magic potency by 5% up to 30% reduction in magic potency but improve your physical potency by 1% for each you have equipped, while light armor would do the same thing in reverse total 30% for physical dmg and 6%+ for magic potency. While Medium armor has no effects towards enhancing/enfeebling your magic/physical potency. However this would mean that a Paladin would have to wear more medium tiered armor to keep their cures at max potency.

    Of course though there are many ideas of how things can be fixed, what would be nice is for a dev to come into this topic to see if they actually have any plans to tweak damage modifications as well as the effect of each armor type so that each one has it's own distinct advantages when used.
    (0)

  5. #15
    Player
    Mikita's Avatar
    Join Date
    Mar 2011
    Posts
    1,136
    Character
    Mikita Nightsong
    World
    Anima
    Main Class
    White Mage Lv 90
    Probably not going to be a popular idea, but wouldn't it make sense that wearing heavy armor continues to give the best defense but slowed down your movement (thus hindered movement based dodging of attacks) and attack rate?
    (1)

  6. #16
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Mikita View Post
    Probably not going to be a popular idea, but wouldn't it make sense that wearing heavy armor continues to give the best defense but slowed down your movement (thus hindered movement based dodging of attacks) and attack rate?
    That an good idea but i know it wont be popular, i just feel like mages should just take lower dmg on magic attacks, its sad to see a mage get one shot by magic attack and a melee survives purely on hp.
    (0)

  7. #17
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    Personally you would think that mages would naturally have a much higher magical defense then melees based on the fact that they have an extensive understanding of magic (and you would think) therefore they would have a much greater knowledge of how to defend against such attacks.

    I mean seriously...Shadowsear still f**ks up everyone. Am I right?
    (0)

  8. #18
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    Inb4 elemental resistance is added to gear and the solution remains: wear stats for damage or stack HP instead of resists.
    (0)

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