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  1. #1
    Player
    ElysiumDragon's Avatar
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    Apr 2019
    Location
    Gridania
    Posts
    295
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    The crux of the situation ultimately seems to be a perceived lack of 'timesink' content, which is the inevitable result of Field Zones like Eureka and Bozja being heavily criticised for two expansions in a row.

    The devs took this criticism to heart, and decided that allowing players to create their own form of grind for relic weapons was the safest option.

    I believe the main issue is that whilst these relics ARE an actual grind if you happen to do multiple of them (which it appears a significant number of people do), if you only do a single relic and don't happen to be an endgame crafter (which is a fair few people), then each individual step so far would seem trivial.
    (3)

  2. #2
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
    Location
    Gridania
    Posts
    2,420
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    The crux of the situation ultimately seems to be a perceived lack of 'timesink' content, which is the inevitable result of Field Zones like Eureka and Bozja being heavily criticised for two expansions in a row.

    The devs took this criticism to heart, and decided that allowing players to create their own form of grind for relic weapons was the safest option.

    I believe the main issue is that whilst these relics ARE an actual grind if you happen to do multiple of them (which it appears a significant number of people do), if you only do a single relic and don't happen to be an endgame crafter (which is a fair few people), then each individual step so far would seem trivial.
    To me they feel trivial even if I get a bunch of them. I don’t like them being tied to the bizarre comedy of Hildebrand and it’s absurdity, and thereafter just buying things from Rowena’s assistant like any other tomestone gear. None of this feels interesting or epic. And what little story behind the relics is just dumb. (My personal opinion / bias of course.

    Also to me the relics had some prestige they no longer have. A sign someone put a lot of effort into the journey in a given expansion. I’m still impressed by older completed relics because I know the effort they took. These new ones just feel like tome vendor gear.
    (6)
    Last edited by ZephyrMenodora; 09-08-2023 at 02:36 PM.

  3. #3
    Player
    ElysiumDragon's Avatar
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    Apr 2019
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    Gridania
    Posts
    295
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    Quote Originally Posted by ZephyrMenodora View Post
    To me they feel trivial even if I get a bunch of them. I don’t like them being tied to the bizarre comedy of Hildebrand and it’s absurdity, and thereafter just buying things from Rowena’s assistant like any other tomestone gear. None of this feels interesting or epic. And what little story behind the relics is just dumb. (My personal opinion / bias of course.

    Also to me the relics had some prestige they no longer have. A sign someone put a lot of effort into the journey in a given expansion. I’m still impressed by older completed relics because I know the effort they took. These new ones just feel like tome vendor gear.
    As a Relics Enjoyer myself, most of them don't hold much prestige to me as they're just Timesinks, aside from maybe the ARR relic which still requires a ton of commitment and a willingness to tolerate poor game design for glam.

    The Ultimate weapons are the ones with universal prestige tied to them in this game, as they require a substantial degree of player competence, a solid understanding of your job, and the commitment to prog for weeks, if not months at a time.
    (0)

  4. #4
    Player
    ZephyrMenodora's Avatar
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    Oct 2014
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    Gridania
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    2,420
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    As a Relics Enjoyer myself, most of them don't hold much prestige to me as they're just Timesinks, aside from maybe the ARR relic which still requires a ton of commitment and a willingness to tolerate poor game design for glam.

    The Ultimate weapons are the ones with universal prestige tied to them in this game, as they require a substantial degree of player competence, a solid understanding of your job, and the commitment to prog for weeks, if not months at a time.
    Maybe prestige is a bad word. For me maybe admiration? I don’t have any completed fully from prior expansions as I didnt have it in me. I have respect for those who did.

    For EW its like “oh they had some extra tomes.” Not the same.
    (2)

  5. #5
    Player
    Vahlnir's Avatar
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    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    As a Relics Enjoyer myself, most of them don't hold much prestige to me as they're just Timesinks, aside from maybe the ARR relic which still requires a ton of commitment and a willingness to tolerate poor game design for glam.

    The Ultimate weapons are the ones with universal prestige tied to them in this game, as they require a substantial degree of player competence, a solid understanding of your job, and the commitment to prog for weeks, if not months at a time.
    For me relics were, at least up until now, not so much about prestige, but more about personal accomplishment. I could look at a finished weapon and say "That took a while, and the grind was real, but man. Look at this thing of beauty. I did a dang thing." Now, they are just tomestone weapons. Heck, they are actually lesser versions of tomestone weapons. I don't get that feeling of accomplishment when I look at EW relics.
    (18)
    Last edited by Vahlnir; 09-09-2023 at 07:58 AM.

  6. #6
    Player
    Zairava's Avatar
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    Dec 2021
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    724
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Vahlnir View Post
    For me relics were, at least up until now, not so much about prestige, but more about personal accomplishment. I could look at a finished weapon and say "That took a while, and the grind was real, but man. Look at this thing of beauty. I did a dang thing." Now, they are just tomestone weapons. Heck, they are actually lesser versions of tomestone weapons. I don't get that feeling of accomplishment when I look at EW relics.
    This exactly.

    The current DRK relic is probably one of the best looking DRK relics next to Cronus Lux imo, I want to feel something about obtaining it but I can't. It took literally 0 effort to obtain. Complete questline, use stashed tomes, obtain "relic".

    I may have joined the anima weapon acquisition when it got a lot easier, but the fact that I at least had to put in some effort to get it makes it mean so much more.

    The difference is astronomical, especially when you take into account Zodiac(ARR)/Eureka/Bozja relics even if you aren't a fan of how stages look.
    (18)
    Last edited by Zairava; 09-09-2023 at 08:09 AM.

  7. #7
    Player
    Rolder50's Avatar
    Join Date
    Jan 2018
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    1,616
    Character
    Alarasong Elaha
    World
    Siren
    Main Class
    White Mage Lv 91
    Quote Originally Posted by ElysiumDragon View Post
    The crux of the situation ultimately seems to be a perceived lack of 'timesink' content, which is the inevitable result of Field Zones like Eureka and Bozja being heavily criticised for two expansions in a row.

    The devs took this criticism to heart, and decided that allowing players to create their own form of grind for relic weapons was the safest option.

    I believe the main issue is that whilst these relics ARE an actual grind if you happen to do multiple of them (which it appears a significant number of people do), if you only do a single relic and don't happen to be an endgame crafter (which is a fair few people), then each individual step so far would seem trivial.
    The problem is that they took the development time that would have gone towards field content and did basically nothing with it. While ALSO increasing the time between patches.
    (13)

  8. #8
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ElysiumDragon View Post
    The crux of the situation ultimately seems to be a perceived lack of 'timesink' content, which is the inevitable result of Field Zones like Eureka and Bozja being heavily criticised for two expansions in a row.

    The devs took this criticism to heart, and decided that allowing players to create their own form of grind for relic weapons was the safest option.

    I believe the main issue is that whilst these relics ARE an actual grind if you happen to do multiple of them (which it appears a significant number of people do), if you only do a single relic and don't happen to be an endgame crafter (which is a fair few people), then each individual step so far would seem trivial.
    Yeah, mostly agree with this.

    You don't HAVE to have an Exploration Zone for it (ARR and HW didn't...per se), but it definitely helps.

    The issue with EW is there's nothing to really grind on. Criterion? No rewards to grind for. Island? It's all done within a few minutes a week using a spreadsheet. Deep Dungeon? Sure, if you can find 3 other people that care (and also not many rewards to grind for). Midcore? Totally lacking in content this expansion. Casuals? MSQ then nothing. Hardcores? Okay, they got most of what they normally get, but they're getting bored of that formula; in theory they got Criterion, but see above on that.

    Casuals got next to nothing, Midcore got nothing, and Hardcore got kind of what they usually get...but no midcore content to grind on when they get done with the hardcore stuff.

    EDIT:

    And it'd be nice to have some interesting things to do in the open world. ARR had some FATE chains and open world dungeons (Ixal/Kobols/Amoolja/Sahagan). Would be nice to have open world elite areas again.
    (6)
    Last edited by Renathras; 09-08-2023 at 02:54 PM. Reason: Marked with EDIT

  9. #9
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,997
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Yeah, mostly agree with this.

    You don't HAVE to have an Exploration Zone for it (ARR and HW didn't...per se), but it definitely helps.
    In ARR, especially, it seemed like the world itself kind of covered that niche --especially per the Anima grind from FATEs-- and easily could have gone further (GC rewards, exp converted to other rewards when level-capped, more and more involved FATE chains, and even --if they were interested in prototyping [the tech for] new opportunities-- open-world scaled difficult areas, greater utilization of Hunts, etc.).

    On a tangential note, it makes me wonder what the impact might be the enjoyability of open-world content if zones just weren't so equally and linearly paced? Sure, a couple zones per expansion get split into upper- and lower-level halves, but what if we got rid of the hit chance reduction against mobs of higher level than the player and just let every zone run a far larger gamut of levels and activities? Personally, I'd happily take one fewer zone and the remainders' being far more fleshed out in terms of available repeatable gameplay (rather than primarily being backdrops for the MSQ alone). Or even let the zones function disparately, such that each sort of acts in some way like its own form of (or, more subtly, its own take on) Field content.
    (2)