most controvertial job change. > no new jobs

instead add branching paths and specializations? couild open up for some varying and interesting gameplay.

example > pld > specializations } healer based, dps based ,defensive
these changes could change the weapons pld uses froma shield to a hammer or a magic sword. it could come with its own specialized skills and new 1s to pick from. this game has the infrastructure (did i spell that right?) to make this a thing. new jobs could instead just be new specilizations