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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Sebazy View Post
    Would it be worth condensing Banish and Ablution down into a one button combo as well? Having the two on separate buttons feels sort of needless to me if I'm understanding the flow of play right.
    I'm pretty sure they're separate actions... They share the 20s CD, and using either grants a free (regardless of CD) use again of either one. You can Banish and then (free-)Banish, Ablution and then (free-)Ablution, or Banish and then (free-)Ablution, Ablution and then (free-)Banish.

    They're already as condensed as they can be outside of using the same name for both the attack and heal and having the action vary with whether you target an ally or enemy (which you could just do via macros anyways, as long as you don't mind having less lenient queuing period).

    Quote Originally Posted by Sebazy
    It's out of the remit of the post but it would need some expansion on multi target for sure, multi dotting on pull and getting value out of those big potency Miseries is the core of WHM aoe gameplay and this removes both of those facets.
    Note also that this is just a mock-up made specifically to avoid DoTs per Ren's request.

    _______________

    Quote Originally Posted by ty_taurus View Post
    • Dia - 120 potency. Inflicts 4 stacks of "Dia" as a debuff on the target (no duration). When casting Banish or Ablution on the target, consumes 1 stack to deal an additional 200 potency damage. (920 total potency)
    This seems like it'd be a particularly wasteful way to go about applying Dia as a non-DoT, however. First, it still has the "Oh noes! I have to look at my TARGET's Status Bar instead of my own. Whatever shall I do?!" since it's still a debuff that should be tracked for optimal pacing (reapply per 40s, on average over time). Secondly, though, normally the decision of whether to DoT or not is based around TTK, allowing us to wisely not DoT if we want to nuke something down in less than its redemption period (enough ticks to overtake our filler).

    In this case though, your nukes (double-Banish) rely on having Dia up to begin with, so it instead ends up one of the uninterestingly near-universal obligatory actions like Heavy Thrust so long as Banish will be off cooldown soon.

    But, so far as meeting Ren's request, all this looks nifty. Would almost certainly be an improvement over current WHM's flow even with those strictures, though I suspect it could of course be improved upon further.
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    Last edited by Shurrikhan; 09-07-2023 at 05:21 PM.