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  1. #321
    Player
    Kiroh's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,478
    Character
    Soube Miseux
    World
    Midgardsormr
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by illriginalized View Post
    By your logic... then there's no need for stats. Might as well put in a petition to abolish stats as they are just useless information that no one wants to bother with.
    Yes, that is totally my point. The fact that I've said any number of times that skills and preparation are what players should rise and fall on instead of relying on cheap tricks like gear macros during battle is entirely irrelevant to the fact that you want to be sarcastic.

    So yeah, let's totally abolish stats because I never said anything like that! (Do eet!)
    (1)

  2. #322
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SwordCoheir View Post
    I know your being sarcastic, but tbh most stats require almost absurd numbers to yield decent returns (IE: needing +30 Crit. Rate to increase your actual Crit. rate by 1%.) The fact so much of a stat is needed to be noticeable, is probably how naked Ifrit/Mog runs are even doable to begin with, since gear is supplementing native stats. Along with the very limited capability to obtain/stack some stats in this game it really makes it difficult to determine if swapping gear is even worth the effort to begin with. At least at this point in the game.
    Ya I'm aware of the naked Ifrit runs.. and I agree the current algorithm / equations (if you will) of the stats are actually quite pathetic.. And by no means do I mean to have this option available now.. there's far too many issues that SE needs to resolve long before they start giving us perks.
    (0)

  3. #323
    Player Vhailor's Avatar
    Join Date
    Feb 2012
    Posts
    761
    Character
    Deionarra Eidolon
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by illriginalized View Post
    Wat?

    I guess you don't do so well in statistics nor any sciences, eh?

    That's fine.

    You're telling me that gear swapping would only have the benefit of having a slight higher DPS than someone else. This is illogical... Parsing is primarily to find the numbers in YOUR own character and job/class. And DPS is just a small fraction of what I care about.

    Parsing opens the door to understanding how stats work at what point/situation, against what mobs, gear or better yet stat swapping is supplemented for a better output.

    As I've said before, SE would be wasting data if they came out with haste gear. Especially if it's gear that is not meldable.
    There is a significant difference between parsing to figure out gear effectiveness and allowing for mid-battle gear swapping. The former is quite possible in the current system, and in fact, I'd love if SE would introduce a native one so that people who choose to partake in the meta-game can do so easily.

    That being said, parsing is so much more relevant and thought-provoking and challenging if it requires you to actually make choices with your gear instead of just isolating a perfect point for each action and then gear-swapping as needed.

    Parsing to find out that the best nuke damage is achieved through a combination of X INT and Y MAB with Z Macc is a straight-forward exercise in data gathering. Painful at times? Sure, but still straight-forward. If you allow gear-swapping, then once this data is collected, the challenge ends; you buy the right gear to fit the model, or quest for it or whatever. Then you swap it in at the precise moment you need it at, and all of the thought goes out of the equation. This is what we would call a trivial challenge.

    If, however, you have to analyze an entire fight, and determine what setup works best in conjunction with the people around you, for a specific, fixed set of equipment? That is a challenging problem. It's likely a problem that we can't even solve in full generality, but we can perhaps guide ourselves to better results. That is something you can sink your teeth into for years.

    If you're wanting mid-battle gear changes, you're not really after a challenge, you're after the warm fuzzy feeling that most of us get when we see something executed perfectly. So don't go around trying to make your argument by insulting the intelligence of others.
    (8)

  4. #324
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I don't like gear swap because:

    1. There isn't a seamless, transparent solution in terms of user interface design. Macros and /wait commands are awful.
    2. There isn't a simple solution to alleviate inventory congestion. If you allow for gear sets and swaps, you must also accommodate to every ability of every class, of every job since it is possible to achieve 50 in everything.

    This is simply how I feel. I feel perfectly content with skill outweighing the impact of gear stats thus stressing on people playing better rather than blinking like a Christmas light show. If it changes, I'll adapt, I just hope from an interface/inventory perspective it's done right.
    (2)

  5. #325
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Vhailor View Post

    If, however, you have to analyze an entire fight, and determine what setup works best in conjunction with the people around you, for a specific, fixed set of equipment? That is a challenging problem. It's likely a problem that we can't even solve in full generality, but we can perhaps guide ourselves to better results. That is something you can sink your teeth into for years.
    Exactly!

    In answer to the question: What if fights are too complex for one obvious set of gear, this quote would be the answer. Confused? Fine. I'll explain.

    There was a time when gear was a very personal choice. Lately, and I'm not sure *when* this happened chronologically, gear has become a standard, as in there's only one valid piece of gear for a certain function. WoW is obviously the most popular sinner of all in regards to this, but I doubt it really started with WoW. Then again it might have, who knows. The point is that gear is not something that should be standardized, but personalized. Rather than a vertical progression (WoW formula), there should be more lateral progression (other games). Having more choices means that you customize a set of gear to deal with as many variables as is feasible.

    This is where true challenge comes in, as was said above. With all the options, and all the variables, how do you make an effective piece of gear? As a tank you have:

    1) Block rate
    2) Def
    3) Hp
    4) Enmity
    5) etc etc

    Damage mitigation? Pure hp survivability? A combination of the two? What are healers most able to handle? What are your primary concerns during that battle/dungeon? If its a high mp-pressure fight, damage mitigation is your best option. But if some attacks are unblockable, you need hp for insurance. But then again enmity could be a problem if you are burning mp, so you might say screw damage mitigation and just count on your healers to keep up while you stack enmity/hp. Who knows....there is no "optimal" way, only effective ways. Largely depends on group and playstyle.

    Gear Swap takes away all of this. No need for it at all, and it is antithetical to everything a player used to stand for before easymode and standardization became the norm.
    (4)

  6. #326
    Player
    KyrsIsley's Avatar
    Join Date
    Aug 2011
    Posts
    114
    Character
    Kyrs Isley
    World
    Durandal
    Main Class
    Marauder Lv 60
    Quote Originally Posted by illriginalized View Post
    Word. With SE, take their words with a grain of salt. Hell it's beyond that, I don't even like to read about upcoming patch notes because:

    A. They come late

    B. Something always breaks

    Their track record proves repeatedly that nothing is written in stone.

    roflmao

    lol you're pathetic. Your assumptions fail. I've said it before.. I'm humble. I don't give a flying mofo if you don't gear swap. It's all about me putting out DPS and surviving AND being a team player and making it easier on my healers by ME not being some sort of MP drain.. the best way to hit that head on, is having varying stats on the fly by MY command during any battle.

    You don't want to gear swap? Cool.. I don't care. You have the best of the best armor all HQ armor at that? Cool... I don't care.

    So don't confuse me with those people.. I'm competitive with myself, not with other people in FFXIV nor was I ever in FFXI. Now if PvP existed... you can cry all you want about gear swapping. Gear or just stat swapping in general is beneficial for all players against enemies.
    LOL, calling someone casual when you don't have the faintest idea of what parsing can provide you with. Parsing is not only for competing with yourself, unless you are one of the best players out there already and know that what you have been doing is flawless, there's always more to learn from other people's parses. Parsing can help you understand why someone is outdpsing you not just because of gear difference. Parsing can tell you about rotation, damage distribution of skills, and a whole lot more.

    Also, you started your thread by arguing that gear swapping is common in RPGs, many people have come and asked you how come the it's not common in the RPGs they've played, yet you never answered their questions. If you want a legitimate reason for why people do not want gear swapping, you should at least give a legitimate reason for wanting gear swapping, since your initial reasons aren't legitimate at all.

    You say that gear swapping is "beneficial for SE". In what way? I didn't know that you run or own SE, how can you tell that one mechanism from one of their games is beneficial for the entire company or not?

    You say gear swapping is "beneficial for the world's economy". I imagine what you mean by this is that low level gear will still be in demand for high levels due to its unique stats. I argue the opposite, the way gear swapping create low level gear demand is extremely unfriendly for starters, and that will be a terrible way to "help" the economy. You will have people at high level quitting through time, yet the game is unable to recruit more new blood to fill up the economy, just how exactly is this beneficial?

    What would be beneficial for the game's economy will be allowing a system where you can take risks and combine two lower level materias for a chance at getting a higher level one. This way you create a system that effectively removes low level or unwanted gear from the system. This way the low level gear market/pricing stays relatively friendly for starters, while you don't end up with a massive overstock of low level gears, and since low level gear materialize faster, it's also an efficient way to gamble for higher level materia in the long run.

    At last, you say that gear swapping is "beneficial to the game play". just exactly who's opinions are you basing this on? I sure hope it's not your own, because that's called bias. Obviously plenty of people here in this thread already argued that it isn't "beneficial" to their game play. This argument is simply a matter of preference, so your opinion of gear swapping being more beneficial to the game play isn't any more valid than another John Doe's opinion of gear swapping isn't more beneficial to the game play.

    So please, do enlighten me on your "legitimate" reasons for why gear swapping is necessary for this game.
    (8)
    Last edited by KyrsIsley; 04-12-2012 at 11:07 AM. Reason: formatting

  7. #327
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I don't think humble is the correct word. Responses have been anything, but humble.
    (3)

  8. #328
    Player
    Relic's Avatar
    Join Date
    Feb 2012
    Posts
    226
    Character
    Relic Omega
    World
    Balmung
    Main Class
    Pugilist Lv 50
    I dont mind if others want and will use gear swapping, just dont try to force it on me. Its just an extra hassle to worry about and gear macros fire off so slowly anyway it wouldnt work well.
    (0)

  9. #329
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by KyrsIsley View Post
    LOL, calling someone casual when you don't have the faintest idea of what parsing can provide you with. Parsing is not only for competing with yourself, unless you are one of the best players out there already and know that what you have been doing is flawless, there's always more to learn from other people's parses. Parsing can help you understand why someone is outdpsing you not just because of gear difference. Parsing can tell you about rotation, damage distribution of skills, and a whole lot more.
    Preaching to the choir

    Also, you started your thread by arguing that gear swapping is common in RPGs, many people have come and asked you how come the it's not common in the RPGs they've played, yet you never answered their questions. If you want a legitimate reason for why people do not want gear swapping, you should at least give a legitimate reason for wanting gear swapping, since your initial reasons aren't legitimate at all.

    You say that gear swapping is "beneficial for SE". In what way? I didn't know that you run or own SE, how can you tell that one mechanism from one of their games is beneficial for the entire company or not?
    A simple short answer: Time = money.

    A long answer: Takes time to gain gil and or materials to craft equipment and utilize em. After long intensive data analyzing. Thus a player spending more time in the game just to obtain gear makes SE happy. The gaming industry or just money making industries in general would agree.

    You say gear swapping is "beneficial for the world's economy". I imagine what you mean by this is that low level gear will still be in demand for high levels due to its unique stats. I argue the opposite, the way gear swapping create low level gear demand is extremely unfriendly for starters, and that will be a terrible way to "help" the economy. You will have people at high level quitting through time, yet the game is unable to recruit more new blood to fill up the economy, just how exactly is this beneficial?
    More gil put into the markets, more materials for crafting going into the market, more equipment in the markets... having the same gear for everything is not better than having multiple gears for different situations.


    At last, you say that gear swapping is "beneficial to the game play". just exactly who's opinions are you basing this on? I sure hope it's not your own, because that's called bias. Obviously plenty of people here in this thread already argued that it isn't "beneficial" to their game play. This argument is simply a matter of preference, so your opinion of gear swapping being more beneficial to the game play isn't any more valid than another John Doe's opinion of gear swapping isn't more beneficial to the game play.

    So please, do enlighten me on your "legitimate" reasons for why gear swapping is necessary for this game.
    Utilizing different stats on the fly gives the game more dynamics imo. Makes the players for efficient for different situations.

    Sorry this is so hard for you to wrap your head around. =\

    Edit: It appears that people just want more of a simpler game. They don't want to deal with the science / mechanics of the game.. they just want to play it.
    (0)
    Last edited by illriginalized; 04-12-2012 at 12:01 PM.

  10. #330
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    This is to the point now where I cannot figure out if Ill is just trolling or just stupid.

    OP Request: Show me legitimate reasons!

    Valid Response #1.
    Ill: "NU UH!!"
    Valid Response #2.
    Ill: "NU UH!!!!"
    Valid Response #3, #4, #5
    Ill: "NU UH while contradicting myself repeatedly!!!"

    Having a conversation with someone who dismisses everything without any consideration is NOT having a conversation, its feeding a troll. To all the anti-swap people, you're gonna give yourselves aneurysms if you keep trying. Let's all be quiet and let him think he won. He speaks of science and mechanics like he wants to think, but he doesn't want to think. He wants game-shark, easy mode.
    (3)

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