Quote Originally Posted by Remember_The_Name View Post
Stay tuned for 6.5 patch. The Burn will be on the chopping block. The dreaded Mist Dragon lives here, haunting the hearts of players.

I wonder how strong they are gonna lobotomize this fight...
I hope they don't. But it also got a lot easier than at release because of item level (although still had times where I've saved the healer or carried everyone through on a tank or healer).

When I first went into it without any of the new gear at the time, with some people who were also not well geared, it was riddled with wipes and for a few weeks at least, parties generally were wiping to that one. I wish it could just be like that forever.

Quote Originally Posted by Amenara View Post
I was kinda surprised when I queued into Thornmarch for the first time since the rework. Thought to myself "crap, I forgot the kill order for the adds" and then was like "I'll get the big boss" so I could kite him around from the adds only to realize all of that is gone for a couple simple dodge mechanics. I kind of missed the small tank responsibility of keeping the king away from the rest of the adds and the off-tank keeping the gld and mrd moogles off to the side to keep them from aoeing down the arena.

Is it better for new players? Maybe, but I think I am gonna miss the little bit of jank and fun with the fight.
I did the new Thornmarch Minimum IL when it got changed and I think it's actually so much better. It was actually very punishing and we just barely survived all the hits blind and probably got lucky to clear it in one pull. But of course it's not minimum in DF so SE must have known that.