ding ding ding. it's like being back in high school lol
"OMG Becky look at her butt"
"RIIGHT??"
"I BET SHE SHILLS FOR SE SO HARD"
"TOTALLY DOES"
"GCBTW AM I RIGHT?"




Im not gonna take it personally, but at the same time it is tiring that the very common reaction I see or receive for saying this, is the idea that its being used to Stifle Discussion. Far from it. Not at all am I suggesting that we cant or shouldn't talk about these things, pretend there is no issue and point things out.Thing is, and this really isn't a dig specifically at you, but I've seen numerous other comments along these lines. Be patient. Just gotta wait. We don't know. Usually used to stifle any discussion. If we wait and wait and wait, nothing gets voiced, no concerns are raised. We should be talking about this stuff. Relics, job design, midcore difficulty, game design (seriously, why did they not have something for BLU to do? It's dead, again, cause once you get the spells, what next?), Island Sanctuary being subpar. Things that should be critiqued without being told to just be patient, wait and see or go and play something else.
NO!
That is NOT my message, and I wish it wasn't the first thought peoples minds go to, especially in this case when Im simply just saying we will see how Dawntrail will be when its released. If they will learn anything from EW, and if we will see improvements. Just gotta Wait and See.
I dont expect you know everything Ive posted, but Im there with you lot that the game needs some fixes.
And I have ALWAYS advocated for "Speak your Mind, no Matter the Pushback"
Just gotta Wait and See. Is not a shield or a Wall to stile or stop discussion.
When it comes to the relics, I have no problem with Hildabrand/Godbert being attached to it. The real problem is that the devs squandered the opportunity to help create our relic weapon by performing tasks similar to what Godbert does when he goes out hunting for materials to create his next goldsmithing art piece.
To me, the 500 tomes thing could have just been the basic starting point for both the foundation of our relic weapon and their upgrades. But after doing that first step each time, we could have been given a list by Godbert/his assistants to go and hunt certain enemies or monsters from the open world, dungeons, raids, etc that we need to defeat a certain number of times or how many times if its a singular enemy.
Think of that like the Monster Hunter crossover questline where we have to kill that MH dragon and collect its materials a certain number of times in order to unlock a new item from the MH vender in Kugane.
But...that's just all I wanted from the relic quests, besides enjoying some Hildabrand story. Would have made the processing of getting our relic weapons feel more special like all the previous expansion's. :<
I agree with Zepla's take on EW in general. For me being a casual andy it has been pretty weak on the gameplay content side. I feel like relics were a miss as you used to have go out of your way to do things and play the game beyond daily roulettes to get them. I understand people saying that they are more approachable for everyone, but at the same time tomestone weapons exist for that very reason. An approachable upgrade that is there for everyone to get if they want bigger numbers. The point of the relic for me was to have a slow burn grind to unlock a really cool cosmetic weapon. That along with relics competing with crafting for my tomes was just not a great thing for me. Variant dungeons were probably the biggest miss in the expansion as I think they should have been tied to the relic process as it was a completely new gameplay system and I think the easiest way to encourage engagement with it is to tie it into the relic weapon that everyone is going to want to work on to some level. I get some people are super interested in the story and want to try and figure out all of the different paths which is great, but after that there is no reason to ever look at them again which is the constant problem I see in EW. Island Sanctuary was never going to be content I enjoy and having hopped in it for the tutorial when it came out and getting the initial 4 levels, I realized that my original assumption was correct and it just isn't something I want to do.
I think the clip in Zepla's video where Ian was talking about what your goals should be for getting players to engage with your game was probably the best description of problems with lack of gameplay content or repeatable content that keeps players wanting to play. I agree with him in the goal shouldn't be to make you feel like you have to play or are required to play but you should just want to play because you have things you find fun or goals that you want to achieve.
I am hopeful in DT that we will get a lot of the things back that we missed in EW and with Yoshida mentioning a whole new battle system they are working on that there is some hope that they will learn from EW and make improvements to keep players like me engaged.
I agree with criterion because how rigid they are with power lvl gear. They allow some sort tokens who takes some amount of grind to get the upgarde. But the rest I'm somewhat mix feeling due bozja and eureka. I thought the start of Eureka was good but mid felt garbage the end was no worth it due of the experience mid part of it. Bozja flaw was the entry was not well design they could do it better imo. I agree for relic grind to grindy. I just hope the grind will there for dawntrail.
At the end of the day we're a decade into the game's active development. Technically longer if we want to count the 1.0 phase as well. The first half of 6.5 isn't launching until early October and the second half doesn't go live until January. After that, we're looking at a release for 7.0 at some point in the summer.
It was far easier for veteran players to take the 'wait and see' approach during early expansions because the development team were still finding their footing back in those days. By now, though, I don't think it's at all unreasonable to expect a bit more than what we're getting - since a lot of the current offerings in Endwalker lack much in the way of staying power and revolve around promoting activities that many players have done frequently already.
I'd say the expansion suffers from the lack of an equivalent of a Bozja or Eureka. My partner and I used to hit up Eureka/Bozja every few nights to work towards our relics and contribute to spawning bosses and chatting with the recognisable regulars. That was our social experience - not visiting venues.
We were excited about the new PvP mode, Crystalline Conflict. Yet it's impossible to sign up as a duo - so it didn't land for us. I say that as someone who has done PvP enough to secure a hundred victories as each Grand Company for the relevant mount achievements.
....Who? Sounds like a person who hasn't played much of anything.
If you're not having fun, the healthy thing to do is to do something else. And not try to ruin things for others, naturally.
Last edited by Bad_Luck; 09-03-2023 at 12:03 PM.
I swear people are so quick to dehumanize and/or discount and treat streamers like their opnions aren't worth anything.
Zepla has been playing years. And was willing to invest time to share her opinion in video and audio format.
While we share our own opinions in text format here.
Your 'who...?' is such an overdone statement it's irritating.




The same way GCBTW ruined the actual semi complex MMO we used to have
People in glass houses shouldn’t throw stones
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