Results 1 to 10 of 26

Hybrid View

  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,864
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I can’t see how they could keep cards as oGCD’s and reduce the APM in the burst because they could never realistically tune the cards in such a way that dumping in the burst window isn’t optimal, they could remove the second charge on draw but APM of AST was still high in the burst window of ShB after they changed sleeve draw

    The only thing you could do is gut auxiliary damage options like star and minor arcana so your entire burst window basically just becomes cards, even then it’s still debatable if it would fix the problem
    (3)

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Supersnow845 View Post
    I can’t see how they could keep cards as oGCD’s and reduce the APM in the burst because they could never realistically tune the cards in such a way that dumping in the burst window isn’t optimal, they could remove the second charge on draw but APM of AST was still high in the burst window of ShB after they changed sleeve draw

    The only thing you could do is gut auxiliary damage options like star and minor arcana so your entire burst window basically just becomes cards, even then it’s still debatable if it would fix the problem
    I mean, AST's APM is so high because you're trying to get seals.

    In Shb it was so you could have Divination up (and then buffs of Lord/Lady until that was changed).

    In EW its so you can have Astrodyne up on yourself (and 2-3 buffs on 2-3 party members).

    Once you're out the opener though, AST's APM kinda drops. You don't have 2 charges of Draw constantly after all and you're gaining seals as you buff your allies.

    Now targeting on controller adds more to it since you need to cycle from what I'm hearing on the party list, which is where I think the APM is blown out the water by comparison to kb+m, but I don't think there's a fix for that in terms of AST's kit.

    Moving it to the GCD doesn't change that you still need to target your allies which is going to be a few extra presses compared to a MO or mouse click - tab back to target on kb.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE