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  1. #1
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by FenyxRising View Post
    But W2W pulls and healer DPS in dungeons are very very basic. They are minimum requirements really, any less and it's unacceptable not to mention you're also making 3 other people's dungeon run far longer. If you can't do it then may I suggest using Duty Support. It's really that simple, Capisce ?
    I know you don't wanna hear this, but you are wrong. It is really that simple.
    Wall-to-wall pulls are tactically stupid, does not shave more than a few seconds off a run, and really serves little practical purpose other than giving wannabe-elitists something to complain about when other people don't do w2w pulls.
    It is especially silly in low-level leveling dungeons when many classes don't even have AoE attacks yet.
    (17)

  2. #2
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,448
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MistakeNot View Post
    I know you don't wanna hear this, but you are wrong. It is really that simple.
    Wall-to-wall pulls are tactically stupid, does not shave more than a few seconds off a run, and really serves little practical purpose other than giving wannabe-elitists something to complain about when other people don't do w2w pulls.
    It is especially silly in low-level leveling dungeons when many classes don't even have AoE attacks yet.
    If wall-to-wall pulls only shave off a few seconds, then DPS must be extraordinarily low. Before I did w2w pulls (back in ARR), I remember ARR leveling dungeons taking on average 30-40 minutes (maybe more). Now it's typically 16 minutes or less for all dungeons. For low level dungeons, yes, mostly just tanks have AoE but it's still AoE.
    (3)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #3
    Player
    Mcg55ss's Avatar
    Join Date
    Nov 2022
    Posts
    466
    Character
    Sirk Raven
    World
    Maduin
    Main Class
    Gunbreaker Lv 93
    Quote Originally Posted by Jeeqbit View Post
    If wall-to-wall pulls only shave off a few seconds, then DPS must be extraordinarily low. Before I did w2w pulls (back in ARR), I remember ARR leveling dungeons taking on average 30-40 minutes (maybe more). Now it's typically 16 minutes or less for all dungeons. For low level dungeons, yes, mostly just tanks have AoE but it's still AoE.
    well ARR doesn't have a block every 2-3 packs like most post ARR dungeons, Think this is a reference to majority post ARR dungeons in which W2W is doable its pulling 2 packs so the time saved really is minimal.
    (2)

  4. #4
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Mcg55ss View Post
    well ARR doesn't have a block every 2-3 packs like most post ARR dungeons, Think this is a reference to majority post ARR dungeons in which W2W is doable its pulling 2 packs so the time saved really is minimal.
    It really isn’t when dps use cds when both trash packs are stacked. It’s a pretty big timesaver the post above is bending over backwards to downplay.
    (2)

  5. #5
    Player
    MistakeNot's Avatar
    Join Date
    Sep 2015
    Posts
    2,312
    Character
    Auriana Redsteele
    World
    Zodiark
    Main Class
    Paladin Lv 83
    Quote Originally Posted by Jeeqbit View Post
    If wall-to-wall pulls only shave off a few seconds, then DPS must be extraordinarily low. Before I did w2w pulls (back in ARR), I remember ARR leveling dungeons taking on average 30-40 minutes (maybe more). Now it's typically 16 minutes or less for all dungeons. For low level dungeons, yes, mostly just tanks have AoE but it's still AoE.
    30-40 minutes? How?
    Even if I (as tank) would take it easy, look at the scenery, and only pull one group at a time, I would be hard pressed to make an ARR dungeon take over 30 minutes.
    20-25 minutes is more like it if you take it slow and easy with no rushing at all.
    (1)

  6. #6
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,448
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by MistakeNot View Post
    30-40 minutes? How?
    Even if I (as tank) would take it easy, look at the scenery, and only pull one group at a time, I would be hard pressed to make an ARR dungeon take over 30 minutes.
    20-25 minutes is more like it if you take it slow and easy with no rushing at all.
    Well this was in ARR. ARR was different to the current game. PLD had no AoE below 50. You had to drop cleric stance to heal. So imagine not even tanks having AoE at that level. And with all the potency buffs, stat buffs and changes, additions of tenacity and DH, trait changes, SE didn't care too much about the effect of this on lower level dungeons because they said as much when they added Strength to tank accessories in Stormblood.

    But 16 minutes was the average for me for as long as I can remember since I started doing expert roulette with w2w pulls, which was in Heavensward (and the current expert dungeon seems even quicker than that in some parties).

    But now if you rush an ARR dungeon it can be ridiculously low. 10 minutes on average, maybe 6 minutes with an amazing party, it can get ridiculous with how the game is now and this is still a big improvement over 20-25 minutes.
    (0)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  7. #7
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,479
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    I remember in ARR if you didn’t have a class that could refresh TP and you had a TP heavy AOE job (like say SMN and DRG) it was actually optimal for the healer to cast repose on the mobs and then just single target them one by one rather than have the DRG run out of TP halfway through the pull and then be useless
    (2)

  8. #8
    Player
    Anonemoose's Avatar
    Join Date
    Jan 2023
    Posts
    149
    Character
    Eveanna Manolin
    World
    Leviathan
    Main Class
    Sage Lv 100
    Quote Originally Posted by MistakeNot View Post
    I know you don't wanna hear this, but you are wrong. It is really that simple.
    Wall-to-wall pulls are tactically stupid, does not shave more than a few seconds off a run, and really serves little practical purpose other than giving wannabe-elitists something to complain about when other people don't do w2w pulls.
    It is especially silly in low-level leveling dungeons when many classes don't even have AoE attacks yet.
    All of this is factually wrong.
    (4)