



Know whats get when remove Trinity? Get GW2, where every big fight is just one big formless blob. All sense of complexity thrown out window. Is what Cassius Rex want?I feel like the trinity has grown stale to begin with. Being beholden to other players for your own survival works well in some ways, but it does begin to grate after a while. It's why more games have begun turning toward personal responsibility, by which I mean everyone is given all the tools they need to stay alive. Whether or not they can stay alive is then entirely up to them. If you die? Well, you've got nobody else to blame. Git gud.
I wouldn't mind seeing the devs begin adding more healing tools to DPS (and DRK, since it has all the self-sustain of a quadriplegic toddler), more DPS tools to healers and (to a lesser degree) tanks, and repurposing healers in particular as support by giving them extra buffs and debuffs and access to some extremely potent emergency healing for tanks/DPS that do screw up.
And what about games without the trinity where complexity wasn't sacrificed? Because those are a thing. You don't need the trinity to make your fights complex. If anything, forcing your players to be directly responsible for their own survival opens the way to increasing the complexity of your fights. It does however mean players who can't or won't improve aren't likely to progress as far as they would in a game still reliant upon the trinity.




If done rights, Trinity always ADDS additional layer complexity.And what about games without the trinity where complexity wasn't sacrificed? Because those are a thing. You don't need the trinity to make your fights complex. If anything, forcing your players to be directly responsible for their own survival opens the way to increasing the complexity of your fights. It does however mean players who can't or won't improve aren't likely to progress as far as they would in a game still reliant upon the trinity.
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