And for sure, I agree, I'd love to see Disciples of the Land get involved somehow in the Max Level Content in some form. Your idea of allowing them to mine/chop/fish in special areas limited by the same system that limits Combat players is cool, but if the dropped Material only was from a Disciple of the Land getting it, what would the incentive be for a DoW / DoM to repeat content after they gain their drops?
It's definitely an interesting problem.
Perhaps, say, Ifrit did drop an "Orihalcum Ore" from the chest after beating it, but at a really low drop rate. But, tying into your idea, Disciples of the Land could also enter Ifrit's Bowl of Embers (separate instance) and have an attempt at a Gathering Challenge which would dramatically increase the drop rate of the Rare Items (like Orihalcum Ore).
At that point it would involve and incentivize both Combat Classes and Gatherers (and the Crafters would be able to help synth the super rare recipes).
